roxasabridged
06-12-2009, 03:39 PM
Figured i'd give a Forum Game a try...
This game will take place on a 10x10 grid with two teams: Light team and Dark team. You can join whichever you want, regardless of who you are. There will be a maximum of 6 characters on each team, and the character's can be just about anybody. I'll list as many playable characters as I can, but if you want to play as an unlisted person, i'll see if I can squeeze them in.
The Characters
Sora
Riku
Donald
Goofy
Roxas
King Mickey
Ansem
Xemnas
Xigbar
Xaldin
Vexen
Lexaeus
Zexion
Saix
Axel
Demyx
Luxford
Marluxia
Larxene
Sephiroth
Cloud
Squall/Leon
Yuffie
Tifa
Each character has a special personal skill. I won't reveal them until you choose.
If there's someone you want, make a request, i'll see if I can add 'em.
The Skills/magic
The abilities the character's can use:
Level 1 Magic: (Anyone can use)
Fire - (KH1) Shoots 2 spaces in one direction. 1Mp
Blizzard - (KH2) Shoots forward 2 spaces. 1Mp
Thunder - Hits a single Tile 3 spaces away in any direction. 2Mp
Aero - Lowers physical damage 10%. 2Mp
Magnet - Drag any enemy 1 space closer to you (Can go Diagonal, Horizontal and Vertical). 3Mp
Level 2 Magic: (Anyone can use)
Fira - Shoot 3 spaces in one direction. 3Mp.
Blizzara - Shoot Forward 3 Spaces. 3Mp.
Thundara - Hit a single Tile 4 spaces away in any direction. 4Mp.
Aerora - Lowers physical damage 25%. 4Mp
Magnera - Drag any 2 enemies 1 space towards you from any direction. 6Mp.
Level 3 Magic: (Anyone can use)
Firaga - shoot 4 spaces in one direction. 8Mp.
Blizzaga - Shoot 4 spaces in one direction. 8Mp.
Thundaga - Hit a single Tile 5 spaces in any direction. 9Mp
Aeroga - lowers physical damage by 50%. 9Mp
Magnega - drag any 3 enemies 2 spaces towards the caster from any direction. 11Mp.
Dark Magic: (Dark Characters only)
Dark Firaga - Shoot 4 spaces in one direction. More damage than Normal Firaga. 10Mp
Dark Protega - Blocks 75% of Physical damage until the next round. 10Mp.
Dark Corridor - Dissapear for 1 round, then appear on a random tile next round. 12Mp.
Dark Cure - Fully heal a single ally or self. 30Mp.
Light Magic: (Light characters only)
Curaga - Heal a large amount of Hp. 'Splash effect' ( + ) 20Mp.
Mini Holy - shoot a strong ball of energy 2 spaces in any direction (Minus Diagonal) 20Mp.
Retreat - move an extra 2 spaces (Can't do anything after it for the rest of the round) 5Mp.
Light Barrier - Blocks 75% of Magical damage until next round. 10Mp.
Your character is allowed to pick 1 spell from each spell level, and one light spell (If you're light) or 1 dark spell (If you're dark). Also, you can pick which element you are strong against (50% less damage recieved) And one element you're weak against (50% more damage taken)
The field
A10lB10lC10lD10lE10lF10lG10lH10lI10lJ10
A9 l B9 lC9 l D9 l E9lF9 lG9 lH9 lI9 lJ9
A8 l B8 lC8 l D8 l E8lF8 lG8 lH8 lI8 lJ8
A7 l B7 lC7 l D7 l E7lF7 lG7 lH7 lI7 lJ7
A6 l B6 lC6 l D6 l E6lF6 lG6 lH6 lI6 lJ6
A5 l B5 lC5 l D5 l E9lF5 lG5 lH5 lI5 lJ5
A4 l B4 lC4 l D4 l E4lF4 lG4 lH4 lI4 lJ4
A3 l B3 lC3 l D3 l E3lF3 lG3 lH3 lI3 lJ3
A2 l B2 lC2 l D2 l E2lF2 lG2 lH2 lI2 lJ2
A1 l B1 lC1 l D1 l E1lF1 lG1 lH1 lI1 lJ1
Hope that's clear enough...
All character's have a movement range of 1. Some Tiles have hidden items. If you walk on a tile with an item, you'll automatically pick it up. Use it them in the best interests of your team.
Light Team:
Tourniquet: Sora
Spells: Blizzaga (Add more after correction)
Strength: Light
Weakness:
Character Skill: Kairi's Light (Physical attacks and all spells are Light element for 2 turns after activation) 5Mp. 3 turn recharge time.
ShingRadiance: Tifa
Spells: Magnet, Thundara, Aeroga, Light Barrier.
Strength: Dark
Weakness: light
Character Skill: Martial arts (Physical attacks are 50% stronger.) Always in effect.
Grandia Yuki: Leon/Squall
spells:fire, fira, aeroga, curaga
strength: fire
weakness: Light
Character skill: Critical Trigger (Higher chance of scoring a critical with physical attacks.) Always in effect.
Omnislash: Cloud
Spells:Magnet, Thundara, Aeroga, Light Barrier
Strength: Thunder
Weakness: Light
Character Skill: Finishing Touch* (Blow enemy back 5 spaces, unless he hits the edge of the field, and deal normal physical damage. 15Mp.) Must be next to opponent. One use only.
Oath: King Mickey
Spells: Fire, Aerora, Thundaga, Curaga
Strength: thunder
weakness: light
Character skill: Aid (Can fully revive an ally by leaving the battle forever) One use only.
Dark Team:
Roxasabridged: Roxas.
Spells: Fire, Aerora, Thundaga, Dark Corridor.
Weakness: Light
Strength: Darkness.
Character Skill: Dual Wield (Physical attack hits twice) Always effective.
Miniroxasabridged: Sephiroth
Spells: Thunder, Aerora, Firaga, Dark Cure
Weakness: Ice Strength: Dark
Character Skill: Sin Heartless /angel (Consume all MP to bring a single enemy to 1HP and 0MP, can't actionate for one round afterward, except movement) One use only.
AsterGray: Axel
Spells: Fire, Fira, Firaga, Dark Cure
Strength: Fire
Weakness: Ice
Character Skill: Flame Burst (Fire damage + 25%) Always in effect.
Insane85: Riku
Spells: Thunder, Fira, Blizzaga, Dark Cure
Weakness: Fire
Strengths: Darkness
Character Skill: Dark Mode (For 2 rounds after activation, has increased physical and magical power, and a weaker dark firaga as innate skill) One use only.
Xellos88: Sai'x
Spells: Magnet, Thundara, Blizzaga, Dark Corridor
Strength: Thunder
Weakness: Dark
Character skill: Berserker (Activating this will increase your attack by 50% and movement by 1, but you can only attack one enemy. Once the enemy dies you go back to normal) One use only.
Chances are there are some unclear/broken rules, so tell me and i'll try and fix them.
*I can't remember if that LB is the 'Eject' one, correct me if i'm wrong.
This game will take place on a 10x10 grid with two teams: Light team and Dark team. You can join whichever you want, regardless of who you are. There will be a maximum of 6 characters on each team, and the character's can be just about anybody. I'll list as many playable characters as I can, but if you want to play as an unlisted person, i'll see if I can squeeze them in.
The Characters
Sora
Riku
Donald
Goofy
Roxas
King Mickey
Ansem
Xemnas
Xigbar
Xaldin
Vexen
Lexaeus
Zexion
Saix
Axel
Demyx
Luxford
Marluxia
Larxene
Sephiroth
Cloud
Squall/Leon
Yuffie
Tifa
Each character has a special personal skill. I won't reveal them until you choose.
If there's someone you want, make a request, i'll see if I can add 'em.
The Skills/magic
The abilities the character's can use:
Level 1 Magic: (Anyone can use)
Fire - (KH1) Shoots 2 spaces in one direction. 1Mp
Blizzard - (KH2) Shoots forward 2 spaces. 1Mp
Thunder - Hits a single Tile 3 spaces away in any direction. 2Mp
Aero - Lowers physical damage 10%. 2Mp
Magnet - Drag any enemy 1 space closer to you (Can go Diagonal, Horizontal and Vertical). 3Mp
Level 2 Magic: (Anyone can use)
Fira - Shoot 3 spaces in one direction. 3Mp.
Blizzara - Shoot Forward 3 Spaces. 3Mp.
Thundara - Hit a single Tile 4 spaces away in any direction. 4Mp.
Aerora - Lowers physical damage 25%. 4Mp
Magnera - Drag any 2 enemies 1 space towards you from any direction. 6Mp.
Level 3 Magic: (Anyone can use)
Firaga - shoot 4 spaces in one direction. 8Mp.
Blizzaga - Shoot 4 spaces in one direction. 8Mp.
Thundaga - Hit a single Tile 5 spaces in any direction. 9Mp
Aeroga - lowers physical damage by 50%. 9Mp
Magnega - drag any 3 enemies 2 spaces towards the caster from any direction. 11Mp.
Dark Magic: (Dark Characters only)
Dark Firaga - Shoot 4 spaces in one direction. More damage than Normal Firaga. 10Mp
Dark Protega - Blocks 75% of Physical damage until the next round. 10Mp.
Dark Corridor - Dissapear for 1 round, then appear on a random tile next round. 12Mp.
Dark Cure - Fully heal a single ally or self. 30Mp.
Light Magic: (Light characters only)
Curaga - Heal a large amount of Hp. 'Splash effect' ( + ) 20Mp.
Mini Holy - shoot a strong ball of energy 2 spaces in any direction (Minus Diagonal) 20Mp.
Retreat - move an extra 2 spaces (Can't do anything after it for the rest of the round) 5Mp.
Light Barrier - Blocks 75% of Magical damage until next round. 10Mp.
Your character is allowed to pick 1 spell from each spell level, and one light spell (If you're light) or 1 dark spell (If you're dark). Also, you can pick which element you are strong against (50% less damage recieved) And one element you're weak against (50% more damage taken)
The field
A10lB10lC10lD10lE10lF10lG10lH10lI10lJ10
A9 l B9 lC9 l D9 l E9lF9 lG9 lH9 lI9 lJ9
A8 l B8 lC8 l D8 l E8lF8 lG8 lH8 lI8 lJ8
A7 l B7 lC7 l D7 l E7lF7 lG7 lH7 lI7 lJ7
A6 l B6 lC6 l D6 l E6lF6 lG6 lH6 lI6 lJ6
A5 l B5 lC5 l D5 l E9lF5 lG5 lH5 lI5 lJ5
A4 l B4 lC4 l D4 l E4lF4 lG4 lH4 lI4 lJ4
A3 l B3 lC3 l D3 l E3lF3 lG3 lH3 lI3 lJ3
A2 l B2 lC2 l D2 l E2lF2 lG2 lH2 lI2 lJ2
A1 l B1 lC1 l D1 l E1lF1 lG1 lH1 lI1 lJ1
Hope that's clear enough...
All character's have a movement range of 1. Some Tiles have hidden items. If you walk on a tile with an item, you'll automatically pick it up. Use it them in the best interests of your team.
Light Team:
Tourniquet: Sora
Spells: Blizzaga (Add more after correction)
Strength: Light
Weakness:
Character Skill: Kairi's Light (Physical attacks and all spells are Light element for 2 turns after activation) 5Mp. 3 turn recharge time.
ShingRadiance: Tifa
Spells: Magnet, Thundara, Aeroga, Light Barrier.
Strength: Dark
Weakness: light
Character Skill: Martial arts (Physical attacks are 50% stronger.) Always in effect.
Grandia Yuki: Leon/Squall
spells:fire, fira, aeroga, curaga
strength: fire
weakness: Light
Character skill: Critical Trigger (Higher chance of scoring a critical with physical attacks.) Always in effect.
Omnislash: Cloud
Spells:Magnet, Thundara, Aeroga, Light Barrier
Strength: Thunder
Weakness: Light
Character Skill: Finishing Touch* (Blow enemy back 5 spaces, unless he hits the edge of the field, and deal normal physical damage. 15Mp.) Must be next to opponent. One use only.
Oath: King Mickey
Spells: Fire, Aerora, Thundaga, Curaga
Strength: thunder
weakness: light
Character skill: Aid (Can fully revive an ally by leaving the battle forever) One use only.
Dark Team:
Roxasabridged: Roxas.
Spells: Fire, Aerora, Thundaga, Dark Corridor.
Weakness: Light
Strength: Darkness.
Character Skill: Dual Wield (Physical attack hits twice) Always effective.
Miniroxasabridged: Sephiroth
Spells: Thunder, Aerora, Firaga, Dark Cure
Weakness: Ice Strength: Dark
Character Skill: Sin Heartless /angel (Consume all MP to bring a single enemy to 1HP and 0MP, can't actionate for one round afterward, except movement) One use only.
AsterGray: Axel
Spells: Fire, Fira, Firaga, Dark Cure
Strength: Fire
Weakness: Ice
Character Skill: Flame Burst (Fire damage + 25%) Always in effect.
Insane85: Riku
Spells: Thunder, Fira, Blizzaga, Dark Cure
Weakness: Fire
Strengths: Darkness
Character Skill: Dark Mode (For 2 rounds after activation, has increased physical and magical power, and a weaker dark firaga as innate skill) One use only.
Xellos88: Sai'x
Spells: Magnet, Thundara, Blizzaga, Dark Corridor
Strength: Thunder
Weakness: Dark
Character skill: Berserker (Activating this will increase your attack by 50% and movement by 1, but you can only attack one enemy. Once the enemy dies you go back to normal) One use only.
Chances are there are some unclear/broken rules, so tell me and i'll try and fix them.
*I can't remember if that LB is the 'Eject' one, correct me if i'm wrong.