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View Full Version : Ghost Trick Mafia-Accepting Sign-Ups Now


berober04
08-23-2011, 02:29 PM
Having recently beaten Ghost Trick, I thought it was a pretty awesome game. When I learned Yami and Yomiel had created a game of Mafia themed after it, I wanted to see if I could host it. They gave me the okay, so here we are. I'm going to open sign-ups now, and I'm just going to use the same rules with edits that was originally posted here. I'm still getting settled, so answers to questions might take a while.

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In this game, death is only the beginning...


Let me start off by saying, that this game WILL CONTAIN SPOILERS for Ghost Trick, and it will overall be more enjoyable and make more sense if you've played and beaten the game.


Here is how a basic turn goes:

-A sign-up period will be held until the roster is full. If you want to un-sign up, you have to post this in the thread. Please don't just delete your sign-up post. Also, please don't bother signing up if you will not be available to play. I do NOT want to replace anyone, because I feel that disrupts the game.

-Roles will be given out via PM, along with an explanation for how said role works. Explanations for each role will also be given further down.

-Day Phase will be announced and will last about a day or until the voting reaches a majority. I will ultimately decide when it ends. During this period, all participants may post in this thread and talk amongst themselves. You must vote for who you want to kill. Voting and talking are not mandatory, but strongly encouraged. It's no fun if a player doesn't participate.

-The person with the most votes against them will usually be killed. When a person is killed, they become a Ghost and will stay as such for two nights before dying for good and having their role revealed. In the case of a tie, Randomizer will decide what happens. Ghosts can post, but not any
relevant information or anything that may influence the game. They cannot PM. The only ghosts that are exceptions to this are Sissel, Missile, and Yomiel. Most Ghosts cannot use their roles, but will count as part of their team until they die for good.

-Night Phase will be announced. This may be extended on occasion, depending on the circumstances. During this period, special characters can PM me and use their powers, which will be elaborated on when I go into character roles. Actions cannot be taken back. If you don't want to do anything, please contact me and say as much.

-The Day Phase will begin again when the time comes. I will reveal who has been killed, but not who killed them. They will become a Ghost before dying for good after two nights have passed, and an updated player list will be posted. Their role will not be posted until that time, and actions can still be performed on them. It is possible to kill a Ghost immediately, by targeting them for a kill again. However, in the case that someone tries to kill a player while another tries to revive them, only one action will take effect. If the attempt to revive fails, the Ghost will be killed. If not, nothing will happen to them. People targeted but not killed for some reason will not be revealed.

-The game will continue until victory is reached for the Detectives, the Mafia, or Yomiel. How each character/group wins varies, so I will go more into this in the character roles.


Ghost Trick Mafia is a little different from most Mafia games. First, the Mafia and Detectives share the goal of completely eliminating the other team and are even in number. Second, the Mafia does not permanently have the ability to kill at Night. Rather, they have two roles that have this ability. Third, Ghosts serve a purpose. When a living character is killed, they become a Ghost, usually dying for good two Nights later. Sissel and Yomiel are permanently Ghosts, but they won't die for good just because time passes. The same applies to Missle, but like other Ghosts, he can be revived. A character's role will only be revealed when they have died for good.


Ghosts-Ghosts are a big part of Ghost Trick. Unlike in most Mafia games, a character does not die for good immediately after being killed. Instead, they become a Ghost. Their role will not yet be revealed, and the can still post, but they cannot PM, post relevant information, vote, or use their abilities. While a Ghost, there is a chance of them being revived. In most cases, Ghosts will die for good two Nights after their death, at which point their role will finally be revealed. Most abilities will not work on them. There are three Ghosts in the game who are considered special and don't follow these guidelines. They are Sissel, Missile, and Yomiel. Sissel and Yomiel start the game as Ghosts and cannot be revived. Missile starts the game as a living being and can be revived. As Ghosts, they will not die due to time passing, can be affected by many abilities, can communicate as much as living players, and have special abilities they can use.

berober04
08-23-2011, 02:32 PM
Characters:


Sissel(Detective)-Ghost

Powers-

"Trick Time!"-Every Night, Sissel may try and use his Ghost Tricks to revive a dead
player. This is only possible while the character is a Ghost, and there is only a
40% chance of success.

"Rewind Time"-Every other Night, Sissel may choose to watch the final moments of a
dead player's life. In the case of lynch victims, he will learn who the last person
to action on them was. In the case of Mafia victims, he will learn who the last
person the player actioned on was and if applicable, the results of these actions.
This is only possible when the character in question is a Ghost.

"Phone Line"-Every other Night, Sissel may target a player and eavesdrop on their
phone calls. All PMs sent and received by this person the following turn will be
forwarded to him. This ability doesn't work on Ghosts.

Win Conditions-Defeat the Mafia and convert Yomiel into one of the good guys.

Notes-

If Sissel and another player with Ghost Tricks try and save the same player,
then the chance to save them increases. Since Yomiel cannot save anyone on his own,
he can only help if he tries to use his "Trick Time!" ability on the same person as
Sissel or Missile.

Sissel and Yomiel can't be revived or affected by Ghost Tricks, and unlike normal
Ghosts, he will not die for good after a certain amount of time has passed.

If Lynne dies for good, Sissel cannot act the following turn.
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Lynne(Detective)-Human

Powers-

"Investigate"-Every Night, Lynne may choose to investigate a player. She is still a
new detective however, so there is only a 50% chance of success. If she does happen
to succeed, she will learn the role of the player.

Win Condition-Defeat the Mafia.

Notes-

Unlike other characters, Lynne has three nights before dying for good after
becoming a Ghost.
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Missile-Animal

Powers-

"Bark Attack!"-Only usable when Missile is alive, it allows him to distract two
players every other Night. Distracted players will be unable to use their role.

"Trick Time!"-Only usable when Missile is a Ghost. Every Night, Missile may try and
use his Ghost Tricks to revive a dead player. This is only possible while the player
is a Ghost, and there is only a 10% chance of success.

"Rewind Time"-Only usable when Missile is a Ghost. Every other Night, Missile may
choose to watch the final moments of a dead player's life. In the case of lynch
victims, he will learn who the last person to action on them was. In the case of
Mafia victims, he will learn who the last person the player actioned on was and if
applicable, the results of these actions. This is only possible when the character
is a Ghost.

"Swap!"-Only usable when Missile is a Ghost, every other Day or Night. If used
during the Day, the person in danger of being lynched can be swapped with another
player of Missile's choosing. If used during the Night, Missile must select a
specific target. He can choose to either swap that target with another player of his
choice, meaning any actions meant for that target will be applied to the other
player, or switch the target of that player's actions to someone else.

Win Condition-End the game with Kamila alive.

Notes-

After being killed, Missile will gain the ability to do Ghost Tricks. He will not
die for good after a certain amount of time like other Ghosts, but this makes it hard
for him to hide his identity. Unlike Sissel and Yomiel, Missile CAN be revived, but
he will remain unaffected by all other Ghost Tricks as long as he's a Ghost himself.

If Missile and another player with Ghost Tricks try and save the same player, then
the chance to save them increases. Since Yomiel cannot save anyone on his own, he
can only help if he tries to use his "Trick Time!" ability on the same person as
Sissel or Missile.

Sissel and Yomiel can't be revived or affected by Missile's Ghost Tricks.

If Kamila dies for good, Missile cannot act the following turn.
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Jowd(Detective)-Human

Powers-

"Investigate"-Every other Night, Jowd may choose to investigate a player. Since he
is a much more experienced Detective than Lynne, he will learn their role without
fail.

"Restrain"-Every other Night, Jowd may use this ability to restrain a player from
acting during that phase. He may not use this and his "investigate" ability on the
same day.

Win Condition-Defeat the Mafia.

Notes-

If Kamila dies for good, Jowd cannot act the following turn.

If Alma dies for good, Jowd cannot use his role the following turn.
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Cabanela(Detective)-Human

Powers-

"Arrest"-Every other Night, Cabanela can arrest one player. The following turn, this
player will not be able to vote or act at all. If Cabanela dies, the arrested player
is released and told privately of their release.

"Track"-Every other Night, Cabanela can track a player to find out what they are
doing. This will reveal if one player has actioned on another. The catch, however,
is that he must choose another person to receive this information.

Win Condition-Defeat the Mafia.

Notes-

If Lynne dies for good, Cabanela cannot act the following turn.
---------------------------------------------------------------------
Rindge(Detective)-Human

Power-

"Investigate"-Every turn, Rindge can investigate a player. There is a 50% chance he
will successfully learn who this player has last actioned on.

Win Condition-Defeat the Mafia.
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Memry(Detective)-Human

Power-

"Bug"-Every turn, Memry may target a player and try to plant a bug on them. There is
only a 50% chance it will work. If it does, all PMs sent and received by this person
the following turn will be forwarded to her. Ghosts and Beauty are immune to this
ability. If Memry tries to plant a bug on Beauty, there's a 50% chance she will die.

Win Condition-Defeat the Mafia.
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Junkyard Super-Human

Powers-

"Scan"-Every other Night, the Junkyard Super can scan a player and learn if they are
innocent or guilty. If he scans Yomiel, there is a 50% chance he will die if Yomiel
is not one of the good guys at the time. Should he survive, he will learn Yomiel's
identity.

"Birdie"-Every other Night, the Junkyard Super can send his bird out to retrieve an
item belonging to another player. This item will provide a clue to the owner's
identity. If used on Yomiel, he will get the Temsik Fragment.

Win Condition-Learn Yomiel's identity and stay alive.
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Kamila-Human

Powers-

"Hide"-Every Night, Kamila may use this ability to hide with another player. If she
hides with a member of the Mafia, she becomes a hostage of that member and will stay
as such until they die. She will also be targeted by any abilities used on the
person she is hiding with, such as investigations and Mafia kills. While hiding,
Kamila is safe from any actions directed at her that Night.

"Call"-Every other Night, when not using her "Hide" ability, Kamila may call for
help. There is only a 20% chance she will be successful. If she is, her identity
will be revealed to Sissel, Lynne, Jowd, Alma, or Missile. If she is successful more
than once, her identity will not be revealed to the same person as it was the first
time.

Win Condition-Stay alive.
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Alma-Human

Power-

"Sacrifice"-At any time during the round, Alma can sacrifice her own life to restore
that of a character who has died for good. If she dies using this ability, she will
immediately die for good.

Win Condition-End the game with Kamila alive.
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Bailey-Human

Power-

"Panic Dance"-Every other Night, Bailey can use this ability to prevent three players
from voting the next Day.

Win Condition-Stay alive.
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Prime Minister-Human

Power-

"Call Off"-Every Day, the Prime Minister can call off a lynch.

"Execution Order"-Once per round, the Prime Minister can order another play be
executed during either the Day or Night. This does not work on any Ghosts.

Win Condition-Defeat the Mafia and keep his family(Emma and Amelie) alive.

Notes-

If either Emma or Amelie dies for good, he will be unable to act the following turn.
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Emma-Human

Powers-

"Time-Out"-Every Day OR Night, Emma can use this ability on another player. They
will be unable to act at all, but will also be immune to all actions used against
them. It wears off the phase after it was used.

"Bottle Bash"-Every Night, if she hasn't used her "Time-Out" ability that turn, Emma
can strike another player with her bottle. This will result in a 50% chance of any
actions sent in before then being cancelled. If used on Amelie, she can't act the
following turn.

"Charm"-Every other Night, Emma can give another player one of her romance novel
manuscripts. This player cannot vote for her ever. Amelie, Kamila, and Missle are
not affected by this.

Win Condition-Survive with her family(Amelie and the Prime Minister)

Notes-

If either Amelie or the Prime Minister die for good, Emma gains a one-time kill.
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Amelie-Human

Powers-

"Protect"-Every other turn, Amelie can choose one player to protect other than
herself. If someone tries to hurt or perform a bad action on this player, they will
be safe. This ability can also be used on Ghosts.

"Trap"-Every other Night, if Amelie has not used her Protect ability, she can set up
a trap. There is a 30% chance this trap will stop a kill from happening.

Win Condition-Survive with her family(Emma and the Prime Minister).

Notes-

If either Emma or the Prime Minister die for good, Amelie gains the ability to
incapacitate one player for an entire turn.
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Sith(Mafia)-Human

Power-

"Deal"-By PMing the GM every other Night, Sith can propose a deal to another player.
He can offer them information or protection in exchange for them doing a certain
thing, such as sharing info or voting a certain way. The GM will decide if all the
aspects of the deal are okay and will make sure both sides are truthful. It is up to
the other player whether or not they accept this deal. Sith can only make one deal
per turn, but he can try a second time if the first deal does not go through.

"Steal"-Every other Night, Sith can steal from another player. If the player tries
to action that Night, Sith will either learn what they would have learned or stop
their action(in the case of things like killing or hiding). If he tries to steal
from Yomiel, he will get the Temsik Fragment, rendering Yomiel powerless.

"Gather"-Every Night, Sith can use this ability to gather information on a player.
He will then receive a hint to their identity.

Win Condition-Defeat the Detectives or get the Temsik Fragment.

Notes-

Sith can freely communicate with the active assassin, which will be either Jeego or
Tengo, depending on which one is active. This means he will be alerted which player
this is.
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Beauty(Mafia)-Human

Power-

"Sixth Sense"-Every turn, Beauty can activate this ability to sense Ghosts, mostly
Sissel, Missile, and to a much lesseer extent, Yomiel. If used during the Day, she
can target a certain player and will be told if there are any traces of paranormal
activity. If one of those Ghosts is who she targets or actions on her target, she
will get a positive reading.

"Seduce"-Every other Night, Beauty can seduce another player, making them do whatever
she wants the following turn, such as vote a certain way or use their actions on a
certain player, etc. She cannot, however, force them to give her information. Once
a player has been seduced, they cannot vote for her. This does not work on Kamila,
Amelie, or Missile.

Win Condition-Defeat the Detectives.

Notes-

Beauty and Dandy know eachother's identities from the start.
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Dandy(Mafia)-Human

Power-

"Kidnap"-Every other Night, Dandy can try to kidnap a player. He can only hold one
player at a time and must send the GM reasonsable random demands. His hostage will
be released if these demands are met, he releases them, or if he is killed. Ghosts
cannot be kidnapped.

"Evasion"-Every other turn, if he did not use his Kidnap ability, Dandy can try to
Evade actions against him or being killed by the Day vote. He has a 50% chance of
succeeding. If he manages to avoid the Day kill, the person next in line will be
killed, unless there is no one else.

Win Condition-Defeat the Detectives and keep Beauty alive.

Notes-

Beauty and Dandy know eachother's identities from the start.

If Beauty dies for good, Dandy cannot act the following turn.
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Crooked Doctor(Mafia)-Human

Powers-

"Plant"-Every other Night, the Crooked Doctor can plant evidence on a player that
will make them appear guilty if investigated. The effects of this are permanent. If
he tries to plant evidence on Cabanela, there is a 50% chance he will die.

"Blackmail"-Every other Day, the Crooked Doctor can choose to blackmail a player and
force them to refrain from speaking in the thread or force them to vote a certain
way. If the player chooses to go against this, there is a 50% chance they will die.

Win Condition-Defeat the Detectives.

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Jeego(Mafia)-Human

Power-

"Shoot"-Every Night, Jeego can target a player to assassinate. Due to his poor
eyesight, there is a 10% chance he will miss. This ability can also be used on
Ghosts.

Win Condition-Defeat the Detectives.

Notes-

Jeego can freely communicate with Sith.
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Tengo(Mafia)-Human

Powers-

"Shoot"-Every Night, once Jeego has died, Tengo can target a player to assassinate.
Always one step ahead, his target's actions will also be cancelled. This ability
can also be used on Ghosts.

"Tie Up"-Every other Day, Tengo can tie up another player, preventing them from
voting or acting the rest of the turn.

Win Condition-Defeat the Detectives.

Notes-

Only becomes active once Jeego has died. Can freely communicate with Sith at this time.
---------------------------------------------------------------------
Yomiel-Ghost

Power-

"Possess"-Every turn, Yomiel can possess a player and direct their actions. He
cannot possess the same player two times in a row. Possession will wear off the
following turn or earlier, if he chooses to. If Yomiel knows the role of the player,
he can manipulate their actions better. The possessed player will not be aware of
anything that happens during their possession.

"Trick Time!"-Every night, Yomiel can choose to manipulate objects. Unlike Sissel
and Missile, he cannot go back in time, so he can't use this ability to revive a
player without their help. It is advised to arrange such things with them if their
identity is known, but if he wants to save a player, he can try using the ability on
a Ghost and hope Sissel or Missile does the same. If Yomiel targets a normal Ghost,
nothing will happen. If he targets Sissel or Missile, they can't use any of their
powers that Night. If he targets a living player, they can't use any of their powers
that Night, and there is a 20% chance they will die.

"Shell"-Yomiel's immortal body protects him from harm as a Ghost. This ability is
always active, unless he is possessing or has lost his Temsik Fragment.

Win Condition-Will share the win condition of whoever identified him. Until then,
his goal is to be the last one left standing.
---------------------------------------------------------------------
Ray-Ghost

Powers-

"Enlighten"-Every other Night, Ray can choose to reveal one person's identity to
another player. He selects a player, then chooses who he wants to know their
identity. He will also learn this player's identity.

"Extend"-Every other Day, Ray can use this ability to grant another day to a Ghost.

Win Condition-End the game with Kamila and Lynne alive.

Notes-

Unlike other Ghosts, cannot be revived and will not die after two days.

If Lynne or Kamila dies, he will be unable to act the following turn.

berober04
08-23-2011, 02:34 PM
Rules:

-After sign-ups end and the game starts, only the players may post in this thread. If you have any questions, PM me.

-No cheating, or you may be barred from future games

-Be clear when PMing me your action. Have your role in the title and clearly state what you want to do and on whom.

-Sometimes, a phase will end sooner, if all actions have been completed.

-If you are a special character who can act, PM me during the Night Phase. If you do not plan to act, tell me as much.

-It's recommended that all participants keep an eye on the top of the page, to see if they have new messages.

-Once you're a Ghost, you can still post, but you can't give any hints if you know someone's identity, nor can you vote. Don't even pretend-vote, because with so many players, it's easy for me to mistakenly count a vote from a dead player. You can't PM, either. Sissel, Missile, and Yomiel are the only exceptions to this.

-Do not sign up if you think you can't post regularily. If there are any issues that will prevent you from posting, contact me, and I'll see what I can do. Also, remember that people are human. I need to sleep too, so I may on occassion end/start the phases a little earlier or later than originally stated.

-You can't take back which power you decided to use or who you decided to use it on.

-PMs special characters send me during the wrong phase will usually be considered null, unless there is a specific reason the PM was sent at that time. This cannot happen on a regular basis.

-Please try and participate. You don't technically have to speak up during the Daytime Phases, but it's good for the game. The same goes for those of you that have special powers. If there is a reason why you can't contact me during the Night Phase, explain and PM me your choice and action during the Day Phase.

-Read through the game thread carefully once the game begins. It's good to know what's going on.

-New players unfamiliar with Mafia-style games, it's unwise to reveal your role in public or carelessly.

-If you fail after an extended period of time to contact me with a name or an action at Night, then you may not get a chance to do anything at all.

-If a Majority is reached, voting is frozen.

-I don't want people dropping out mid-game or asking to be replaced, so try not to let that happen.

-If you want your vote to count, it must be bolded. Do not vote for another person without unvoting the last person, and when you unvote, bold it and make sure it says who you are unvoting.

-All PMs between players MUST be CCed to me. No side-boards or IM communication. It must all take place on the KoL forums.


Updates:

-

berober04
08-23-2011, 02:34 PM
Current Participants
Player 1-Fenrir502
Player 2-TheOcean
Player 3-ChaosSoul
Player 4-
Player 5-
Player 6-
Player 7-
Player 8-
Player 9-
Player 10-
Player 11-
Player 12-
Player 13-
Player 14-
Player 15-
Player 16-
Player 17-
Player 18-
Player 19-
Player 20-
Player 21-
Player 22-

Fenrir502
08-23-2011, 02:53 PM
I sign up

bakurachick
08-23-2011, 02:54 PM
sign up. ill read rules later

berober04
08-23-2011, 04:46 PM
I hope I'll be able to get enough players. I'm not sure how much of a following Ghost Trick has here...

Chaos_Soul
08-23-2011, 08:20 PM
sign O/

berober04
08-23-2011, 08:45 PM
50 people have viewed, but not a lot have signed up... If you don't want to sign up, maybe say why? It's not as complicated as it looks. Give it a try, and you might just get hooked!

killshot
08-23-2011, 08:54 PM
If you don't want to sign up, maybe say why?

Because maybe we don't need 50 different varieties of basically the same game on this site? I didn't read the rules, but just from the title this game seems unnecessary.

TheOcean
08-23-2011, 08:58 PM
You said it wouldn't be as satisfying if you haven't played the game, and I haven't played the game.

Chaos_Soul
08-23-2011, 09:13 PM
50 people have viewed,but not a lot have signed up...
If you don't want to sign up, maybe say why?

http://www.webofmetal.com/images/products/pandoras-box-aerosmith/pandoras-box-aerosmith.jpg?1284335158

bakurachick
08-23-2011, 09:14 PM
actually i think i'll unsign up.. i got too many games now as it is.. sorry.

berober04
08-23-2011, 09:26 PM
Even if you haven't played the game, you might still have fun. And it seems kind of silly to judge the game without giving it a fair shot. I think you will find that this is rather different from the Mafia games that you are used to. You should give it a shot before you say such things.

berober04
08-24-2011, 01:26 PM
I hope we'll be able to get enough players...

TheOcean
08-24-2011, 10:23 PM
K, I'll sign up, with some reservations mind you, but I still sign up for teh bero!

berober04
08-25-2011, 12:59 AM
Thanks. We still have a long way to go, so see if you guys can get anyone else to sign up. This is, like, a sad testament to how overlooked Ghost Trick was.

TheOcean
08-25-2011, 01:42 AM
....actually I'm pretty sure its because yamichan's name is attached to it in various ways.

berober04
08-25-2011, 06:44 AM
That's just ridiculous. She and her sister worked hard to make this game. Honestly, I'm getting pretty tired of all the hate they get. This is just a game.

TheOcean
08-25-2011, 01:52 PM
...Bero, You remember what happened to your other game because of her right? She kind of deserves it in some ways.

berober04
08-25-2011, 02:21 PM
I was at fault for what happened in my thread. I took a joke too far. And it's not like everyone else didn't make it worse when they started attacking her in the middle of the game. That's why I apologized. But let's not talk anymore about that. It will turn people off. There are still a lot of slots to be filled.

Face
08-25-2011, 02:43 PM
This wasn't actually berober, it was YamiChan posting with berober's account. From my discussion with berober he did not give her permission to use his account.