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Old 10-25-2012
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killshot killshot is offline
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Default Dragon Quest: The Forum Game

Dragon Quest: The Forum Game (Of Thrones)

Welcome to Dragon Quest: The Forum Game, a game that tests your RPG knowhow and your time management skills. What makes this game any different from the others? Throughout your adventure, I will be providing original illustrations of maps, enemies, equipment, and even your character. These illustrations won’t exactly be high art due to the fast paced nature of the game as well as my scanners inability to capture nuance, but it should keep people interested in the game.

The Goal:

The goal of the game is simple. Play through the scripted scenario I have created for each party and be the first to kill the boss at the end. Scenarios are unique to each party, but are more or less of equal difficulty.

The Rules:


• Each player will be sorted into a party of 3. You may choose your own party or I can assign players to a party. There can be a maximum of 12 players. Depending on how many players sign up, I may assign NPCs to a party that can be controlled by a designated party leader.

• Each player will select a class. Note: Only one Prince/Princess may be in a single party, but you are not required to have a Prince or Princess to form a party.

• Each action you make will take a specified unit of time. Some actions will take more time than others, i.e. exploring a dungeon quickly will use 1 period, but exploring thoroughly will take 2 or 3. The number of periods each party uses is tallied when they defeat the final boss and the party who used the least amount of periods will win the game.

• Most player input will be in the form of choices on how to proceed. The party must decide on a spokesman who will voice the group’s decision. For the sake of speeding up the game, random enemy encounters will be automated. You cannot be killed in a random encounter, but if your party is too weak you may be forced to return to the nearest town to regroup. Boss battles will take place in real time and each player will have full control of their character.

• In the event of your party’s death, you will be sent back to the nearest town and suffer a 10 period penalty.

Suggestions for Playing:

• Be aware that doing things the quickest way is not always the most efficient way. It does you no good to speed through a dungeon only to be killed by the boss. Taking time to explore will yield more treasure and level up your party. Don’t forget this is still a race and you must spend your time wisely.

• Talk to the townspeople. They can give you hints on what to do next or inform you of an upcoming boss’s weaknesses.

• Having good equipment will save you time spent leveling up. Carefully consider how to spend your gold and be sure to save enough for emergency supplies.

• Luck plays a role in this game as well. There are hidden shortcuts you may find along the way as well as powerful magical items you may stumble across.


The Classes:


Prince/Princess

Hp: 25
Mp: 10
Str: 5
Res: 4
Agl: 5
Wis: 4

Starting gear: 20000 gold pieces, 10 herbs, 10 magic water, Sinclair Saber, Iron Ring Mail

Description:
As a child of royalty, no expense has been sparred to aid you on your quest. The finest weapons and armor of your kingdom are at your disposal. You have been given training with both swords and spells and will suffer no shortage of funds. However, your life of luxury has left you soft and lacking in worldly experience. Plate armor is too heavy for your dainty frame and you lack the understanding to cast all but the most basic spells. You are driven by your desire to bring honor to your family name and to prove yourself worthy to rule your kingdom.



Mage Apprentice

Hp: 20
Mp: 35
Str: 2
Res: 3
Agl: 5
Wis: 10

Starting gear: 500 gold pieces, wooden staff, plain cloak, 1 magic water

Description:
As a student of the arcane arts, your innate magical ability and training have given you a clear understanding of the laws of magic. You can elegantly cast spells to destroy your enemies and teleport you to known locations. Your knowledge of magic extends only to the destructive arts. Healing magic requires faith in the Goddess, something your logical mind places little value on, and is out of your grasp. Your studies leave you no time for physical exercise so your body is soft and feeble. Cloaks and staves serve as your only protection aside from the occasional dagger. You seek to improve your knowledge of magic by undertaking this journey and expand your collection of magical artifacts.



Squire

Hp: 30
Mp: 0
Str: 10
Res: 10
Agl: 3
Wis: 1

Starting gear: 300 gold pieces, copper sword, wooden carapace

Description:
You are familiar with a large variety of weapons as well as the martial arts. Your muscular and athletic build give you the freedom to equip all manner of weapons and armor. You have no need for spells and incantations and are mistrustful of mages. Your well-fortified figure gives you outstanding protection against physical assaults, but does little to ward off magic spells. Your bulky armor also hinders your movement and makes you quite sluggish. You fight for honor and the protection of those who cannot protect themselves.



Monk

Hp: 25
Mp: 25
Str: 7
Res: 3
Agl: 7
Wis: 7

Starting Gear: Traveling gear, 1 herb, 1 magic water

Description:
Your strength as a monk comes from your bond with the Goddess. Your faith is rewarded by the ability to cast holy spells that can heal and fortify their target. Your magic also gives you control over divine winds that can tear your enemies to shreds. You have a fair bit of training in the martial arts, making you quite formidable in hand to hand combat. Heavy armor interferes with your combat training so you wear little more than robes. You have no need of most weapons, preferring to strike your enemy down with your fists or quickly dispatch them with magic. You fight for the Goddess and to bring peace to the land.



Thief

Hp: 23
Mp: 10
Str: 5
Res: 3
Agl: 12
Wis: 5

Starting Gear: 500 gold pieces, iron dagger, urchin wraps

Description:
Your quick thinking and lighting fast reflexes serve you well as a thief. You can easily pick the pockets of unsuspecting townsfolk and steal loot from monsters. Your life as a thief has taught you a unique repertoire of spells that can be used to sense treasure, hide your presence from enemies, and protect from hazards such as poisonous swamps, lava, or spiked floors. Your agility is key to your survival so you wear light armor to avoid slowing you down. You use specialized weaponry such as whips, boomerangs, and of course daggers. You fight for gold and priceless treasures.



Dancer

Hp: 25
Mp: 20
Str: 3
Res: 4
Agl: 10
Wis: 7

Starting Gear: 800 gold pieces, Dancer’s costume, Baton

Description:
Your job as a dancer is not usually suited to fighting, but can be deceptively powerful. Your elegant and beautiful movements can captivate your enemies, throwing them off guard. You have studied several ritual dances that can produce effects akin to magic. Some dances can lull your enemies to sleep while others can heal you and your allies or even kill your foes outright. Since ritual dances are not always reliable, you have studied a fair bit of black magic. Sometimes there is no substitute for a well placed fire ball. Armor interferes with your dancing, so you wear none. Your weapons rely on deception to hit their mark. Fans with hidden blades or a sword tucked away in a cane are perfect weapons for a dancer. You fight for fame and the title of world’s greatest performer.


Last edited by killshot; 10-26-2012 at 12:28 PM.
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