#361
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I run a Strike ninja And a Light hex miracle deck and a 1 star otk FTW
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#362
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I use a Summoner's Deck and a Cyber Fusion deck
The Summoner's deck is experimental at this stage and utilizes the strategy of ebing able to summon any high level monster in your deck whenever you need to... hopefully it will work with a few more additions. The Cyber Fusion deck makes good use of drawing cards and fusing Cyber monsters such as Cyber Twin and Cyber Ogre 2 |
#363
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i use alot of the old cards, i have to go with the clasic ones, simple but afective. and i dont like using the hero cards. they just arnt my style.
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#364
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What do you mean by summoner deck? I'm trying to make a deck based on the summoner of Illusions to summon power monsters from my fusion deck. Is that what you mean? So far mine PWNS! Special summon Cyber Dragon, set summoner, attack, use acid trap hole, tribute cyber, special summon cyber twin, win the game!
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#365
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Will venom still be better than alien after gladiator's assault comes out?
The aliens get exclusive: mirror force ring of destruction (only 1000damage to both instead of atk) creature swap (trap version) breaker (1600atk + remove opponents A counters instead of spell counter) another A cell spreading spell requiring the card to be destroyed before working a gemini alien(non searchable) control opponents monster until end phase thing Most require require the opponent to have A counters on monsters to work. |
#366
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I think they have a bit of potential... Snake Rain mills an Alien deck pretty quickly, so that should be something to get people to raise an eyebrow or so...
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#367
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man... I wanna make a venom deck soooooo much but I have no money left... I have a job interview type thingy in about 11 hours though and a student loan so life is sure to get better for my children's cardgame expenditures pretty soon <img src='/images/emoticons/smiley2.png'>
I got a plasma the other day too <img src='/images/emoticons/smiley2.png'> Plasma PWNS! sooooo much. I'm having trouble deciding just how good it is though... people have been telling me it's a -3 card but I disagree. The summoning condition means you must have 3 monsters on the field first, no argument about that, but the fact you're gaining one card makes it -3 cost but +1 monster, making it -2. On top of that you're removing 1 monster from your opponent's side of the field, which I view as a +1, making it a -1 monster but it makes up for that with a kick ass effect, Skill Drain that only affects your opponent's monsters <img src='/images/emoticons/smiley2.png'> I used it in my Dark World deck the other day. Very easy to summon due to the swarming nature of DW monsters, plus Plasma + Sky Scourge Invicil (I don't own a Jinzo...) = EPIC field control. |
#368
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You have to have Swarming capabilities in your deck if you want to get Plasma out, otherwise.....yeah good luck. The Relinquished/Allure effect is meh, its just that skill drain effect is badass.
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#369
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That Relinquished/Allure effect is what keeps him living for more turns... Though, its a bit too bad since I play Skill Drain, so tough luck there...
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#370
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Here's a deck I'm currently using in the WC2007 DS game. It's actually surprisingly good. 0 monster deck FTW!
Spells (22) Card Destruction Clock Tower Prison Clock Tower Prison Clock Tower Prison Final Countdown Final Countdown Final Countdown Level Limit Area B Magic Reflector Magic Reflector Magic Reflector Messenger of Peace Messenger of Peace Prohibition Prohibition Prohibition Terraforming Terraforming Terraforming The Dark Door Upstart Goblin Upstart Goblin Traps (18) Eternal Dread Eternal Dread Eternal Dread Gravity Bind Mirror Force Negate Attack Solemn Judgement Solemn Judgement Solemn Judgement The Transmigration Prophecy The Transmigration Prophecy The Transmigration Prophecy Threatening Roar Threatening Roar Threatening Roar Waboku Waboku Waboku It's really good if you're trying to unlock the level 5 and 6 duelists as you really don't have to think up a new strategy for each of the theme and challenge duels. Most are stuff like the only monsters you are allowed is Fiends or Light monsters but as you have no monsters there's no problem with the deck <img src='/images/emoticons/smiley2.png'> It really suffers a lot though because Field Barrier isn't included in this game. Field barrier makes this deck unbeatable unless against a burn deck. |
#371
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Venom deck are amazing my friend made one and it OWNED the only probably was the3 rarity of deity is stupid i got to this shop where people buy boxes all the time i bought one didn't get one and all together people in there have bought 14 maybe 15 boxes and no deity but alot of rainbow dragons ghost rare <img src='/images/emoticons/smiley6.png'>
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#372
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no moster that a suprise if you going to try that kind of deck use wave-motion cannon for your offenses
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#373
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Yeah... Deity is stupidly rare <img src='/images/emoticons/smiley6.png'> As soon as I get 2008 I'm gonna try really hard to make a venom deck in it <img src='/images/emoticons/smiley2.png'>
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#374
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Hell no! This is a Final Countdown deck. It's much easier to win like this. Also, for this deck to work you end up using 4 of your 5 spell/trap spaces so you cannot afford to add a wave motion cannon.
The point of the deck is to create a good defence with threatening roars and wabokus until clock tower prison is active and to use final countdown to win. Use transmigration to recycle Magic Reflector and Transmigration and use prohibition to stop people using giant trunade and heavy storm/MST. Any offence in this deck does nothing but slow the deck down. Get it now? |
#375
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And if someone successfully prohibits/cursed seal of the Forbidden spells Final Countdown?
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#376
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Well nobody uses those cards so no problem <img src='/images/emoticons/smiley2.png'>
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#377
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Uh huh.
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#378
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Plasma does pwn.
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#379
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Wait... weren't you banned? <img src='/images/emoticons/smiley5.png'>
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#380
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yea, but not no more.
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#381
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Why were you banned? Was it because you posted in the "Post here to be banned" thread?
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#382
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LOL Transmigration prophecy is limited now. People have cursed seal sided for demise. Unbeatable unless against burn? I think a good counter fairy deck made just to beat that has a decent chance.
18 trap 3x magic jammer 3x magic drain 3x cursed seal of the forbidden spell 3x spell vanishing 3x solemn judgement 3x transmigration prophecy (Following whatever ban list you're using in WC2007) 10 spell 1x heavy storm 1x giant trunade 3x twister 1x mystical space typhoon 1x card destruction 1x book of moon 12 monsters 3x bountiful artemis 3x maryokutai 3x needle worm 3x thunder dragon |
#383
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Plasma's *rawr equip* is kinda meh. Doesnt substitue for him and its only half the atk.
3 Tributes is what hurts him hard though :/ |
#384
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3 tributes is easy with stuff like nimble momonga, giant germ and scapegoat.
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#385
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Scapegoat tokens can't be used for tributes. What do you mean?
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#386
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D-hero plasma is not a tribute summon but a special summon so you can use the goat tokens.
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#387
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I dont think tokens count. I got to check the rulings on that.
And yeah, while Germ/Monga do work to bring him out, 3 tributes is still a very hefty price to get out 1 monster. He's a dead draw otherwise. |
#388
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Tokens can be used for plasma.
And I know Transmigration is limited now, this deck is just for DS game for easy completion. Nobody in the game uses those cards so there's nothing to worry about. |
#389
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Yes, I did get banned because of that.
Sweet, I can use my scapegoat to get plasma out easyer. |
#390
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scapegoat tokens cant be use as tributes
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