This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout 'Save us!'... and Gon's Balls will whisper 'First... comes... rock!' Hah!  Made you stare at Naruto's Marshmallow!  Pushing the logo off-center to drive TheOcean insane.  
 
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  #181  
Old 07-18-2020
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Baker thanks the barmaid for their custom and makes his way to the wizards guild to see if he can learn more about large magic bubbles
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  #182  
Old 07-18-2020
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I attempt to steal the man's belt and flee the scene.

Inconspicuously.
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  #183  
Old 07-18-2020
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Boothe leaves the tavern and makes his way to the entrance of the Wizard's Guild. Its a fairly tall tower and is the most prominent feature of the city's skyline. As Breathe approaches the tower, he spots a stone golem sitting in front of the entrance. "...Invitation...please..." speaks the golem. You spot a spherical indentation in the golem's palm that seems to indicate where an invitation might go. Despite your requests to enter, the golem remains solemn.

>Brookes has been stopped at the entrance to the guild. An invitation is needed to pass.
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  #184  
Old 07-18-2020
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Quote:
Originally Posted by Zairak View Post
I attempt to steal the man's belt and flee the scene.

Inconspicuously.
You grab uselessly at the man's pants. Only thieves can steal!

"That enouf a' yer guff! I'm gunna rough ya up!"

>Thug Pierre draws near!

You have entered combat. Dancers have the ability to use dances at the cost of MP. At level 1, you are limited to the Sleep Dance and the Dodgy Dance. You can also Attack with your equipped weapon, Defend, use an Item, or Flee.
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  #185  
Old 07-18-2020
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Noticing the haggard look of the fellow, I break out my most slumber-inducing wiggles.

I carefully avoid looking at their poor right hand, not wanting to be impolite.
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  #186  
Old 07-18-2020
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Sleepy Bart dances the Sleep Dance!
>Success! Thug Pierre goes to sleep!

Thug Pierre is sound asleep!
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  #187  
Old 07-18-2020
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I crush one of my herbs into a fine paste to use as a makeshift make-up kit.

I then use it to smear a crude mustache and monocle on Pierre's face before vacating the premises.
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  #188  
Old 07-19-2020
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Blart, dejected, wanders over to the fortune teller so he can casually blaspheme some more and get some sick future deets
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  #189  
Old 07-19-2020
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Swirly Borp grinds up an herb from his pouch and smears it on Pierre's face in the vague shape of a mustache and monocle. The healing properties of the herb cleanse his face from weariness and smooths out some wrinkles. Pierre snores and enjoys a restful and rejuvinative sleep. You take this opportunity to run out of the casino.

Snorren Bee lost an herb.

Where to?


Blarg pays a visit to the fortune teller to participate in some light blasphemy. "Press thine head to the crystal ball," croaked the old fortune teller. Blick rubs his freshly shaven head against the cool glass ball and visions begin to appear.

"The key you seek is held by a busy head of state. Ease his burdens and you will be rewarded. Beware of doppelgangers."

You pay the fortune teller 10G.
You have 38G remaining.

What next?
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  #190  
Old 07-19-2020
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I mozy on down to the tavern for a pint; dancing is hard work.

I suppose I'll listen to the background conversations while I enjoy my beverage.
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  #191  
Old 07-19-2020
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Bleeet heads to City Hall
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  #192  
Old 07-19-2020
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Snorgle Barf walks into the tavern and sits down at a table. There are off duty guards talking near the center of the room, a group of traveling merchants, and an old couple enjoying a quiet meal off in the corner. The barmaid brings you a standard beer and you start listening in to conversations around you.

You hear snip-its of the guards conversation. You manage to peace together that more people are moving into the city, City Hall is a madhouse, and there are too many jobs to be filled at the adventurer's guild. They also mention the snooty wizards in the tower haven't come out to help.

The merchants sound like they are trying to find a new route to the next city that avoids dangerous roads.

The old couple remark that things have gotten a lot noisier lately, but you get the impression they don't understand why.

>Smelly Boop enjoys a beer.
>139G remaining
>1 period has passed. (3)



Bleep walks down to City Hall. He is greeted by the sight of several dirty peasants crowded outside the entrance. Guards are keeping them in line, but many of them are shouting their grievances in protest. Through their shouting, you learn that many of the peasants are having trouble with wild monsters and the local government is too short staffed to handle all the requests for aid.

You ask a guard how long it would be before you can see the mayor and he replies that it takes a long time for the line to move.

Choice Time
>Wait in line (10 periods will pass)
>Find a way to clear the line elsewhere in town
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  #193  
Old 07-19-2020
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Blande goes to the adventurer's guild, with the intent of seeing if there is anyone attempting to quest outside the town so he can coopt them into beating up monsters
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  #194  
Old 07-19-2020
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Blonde abandon's his place in line to go search for adventurers willing to help combat the local monster menace. You enter the adventurer's guild and observe a large front desk and a notice board with various help wanted posters put up by the locals. You inquire at the front desk about anyone who may be up to the task of beating up monsters.

"We have two members of the guild who are still looking for an adventuring party," says the man at the front desk. He gestures toward a cowardly looking mage and a rather old looking warrior. You glance in the direction of the mage and he reflexively throws up his hands in self-defense, anticipating a potential swirly. You look over at the warrior who doesn't acknowledge you, his gaze fixed about a meter over your head staring at nothing in particular.

"We also have a thief who is out running errands right now," says the front desk worker.

Quote:
Tutorial Time:
You can choose up to two party members to take with you on your journey. You can give them basic instructions, but they will act on their own during combat. You can swap out party members whenever you want.
Who will you invite to join your party?

Iggy
Level 1 Mage
Spells: Fizz (low level fire spell), Snooze, Sap (lowers enemy strength)

Willibard
Level 1 Warrior
Equipment: Steel Sword and Iron Armor

Pierre
Level 1 Thief
Equipment: Iron Knife and Urchin Rags

You can also put up a want add for another party member. It will take some time for your request to be processed so check back after some periods have elapsed.
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  #195  
Old 07-20-2020
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Bloate lays claim to willibard, as he clearly has no time for minor thoughts and has his eye on higher things. Slightly higher than eye level. He looks like a knowing fellow is what he’s getting at. And will then maketh his way out the town to hunt some monsters
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  #196  
Old 07-20-2020
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Snaugglepuss opts to return to the city hall, to see what joy he may spread.
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  #197  
Old 07-20-2020
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Bluto and Willibard take their leave of the adventurer's guild and head for the city exit to rough up some monsters. You notice a flier that has been attached to Willibard's back. He either does not notice or does not care. The flier reads,

"Wanted: Adventurers to Slay the Slime that has taken over our farm. We can't pay, but you can keep anything the monster has on it."

You feel like this is a good of a place as any to start and head to the farm mentioned in the poster. After a short hike outside of town, you find the monster you are looking for. Its definitely a slime, but it looks like it has seen some action. You make not be the first adventurers to try to take it down. It also has a Dracky lackey in tow. The monsters spot you and attack!

Slime Boss and Dracky Lackey draw near!

Borris (25/25 Hp, 20/20 Mp)
Willibard (35/35 Hp, 0/0 Mp)

Monks can use divine spells to assist in combat. You currently know the following spells: Swoosh (Low level wind magic), Heal (Low level heal spell). Both spells cost 2 Mp to cast. You can also attack the target with your equipped weapon, Defend, Use an item, or Flee.

Monsters are attacking! What do?
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  #198  
Old 07-20-2020
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Snickers goes back to City Hall to see if anything new has happened. The line is still there and just as long.

>Wait in line (10 periods will pass)
>Do something else
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  #199  
Old 07-20-2020
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I see if the fellow complaining about cattle rustlers is still in line; if so, I ask for more details on this grand and noble quest.
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  #200  
Old 07-21-2020
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Blamne smacks the dracky with his mighty stick
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  #201  
Old 07-21-2020
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Smacky Bop listens to the shouting crowd and hears the familiar whinging of the peasant who lost his cattle to some no good cattle rustlin' varmints. Sensing that you may be wiling to help rid him of his monster problem, he tells you the location of his ranch not too far outside the city. "Be careful of those monsters. You might not be able to beat them on your own," the peasant warned.


Blister busts out his Kung-fu and attacks the drack with a power-packed smack.
>Dracky takes 8 damage

Dracky attacks Willibard with its pointy fangs!
>Willibard takes 3 damage

Slime Boss headbutts Blarney in the stones!
>You take 7 damage!

Willibard swings at the dracky!
>Dracky takes 11 damage!

You attack the dracky with a spin kick!
>You deal 6 damage!

Dracky gnaws on Willibard's armor!
>He takes 4 damage!

Slime Boss attacks Willibard with a hidden shiv!
>He takes 5 damage!

Willibard slices at the dracky!
>Dracky has been slain!

You forcefully jab your Kung-fu stick into Slime Boss's good eye!
>Sime Boss takes 21 damage! Critical Hit!

Slime Boss shivs you in the guts!
>You take 9 damage!

Willibard swings at the Slime Boss!
>Slime Boss takes 10 damage!

You sweep your staff into the Slime Boss!
>Slime Boss has been slain!

Party gains 80G and experience. Level up!
Blippo advances to level 2!
Willibard advances to level 2!

Party Hp- Blorpus (14/30), Willibard (31/40)


What now?
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  #202  
Old 07-21-2020
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I return to the casino to start dragging the sleeping thief out to the ranch with me.
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  #203  
Old 07-21-2020
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Blooey casts a heal upon himself and takes a brief looksee for any other lurking monsters further past the town
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  #204  
Old 07-21-2020
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Snidely Whiplash goes back to the casino to pick up Pierre. Luckily, the sleep did him some good and he forgot all about his grudge. The two plucky adventurers head to the ranch of the poor villager at City Hall. Once there, they encounter the monsters what dun rustled the cattle.

A rugged looking slime that is totally not a pallet swap of the Slime Boss appears with his Dracky lackey.

Sime Leader and Dracky draw near!


Bufus patches himself up with a heal spell. The pair of adventurers look around the area for more monsters to beat up. They quickly dispatch some low level slimes and drackies around the outside of the city.

>The party gains 40G.
>The party gains xp.

Blorfo has advanced to level 3.
Willibard has advanced to level 3.

>1 period passes (3).
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  #205  
Old 07-21-2020
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I ask Yangus to steal the Slime's eyepatch right before I attempt to (Sleep) Dance the night away on the hapless critters.
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  #206  
Old 07-22-2020
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Blyery decides that, surely, enough slimes are dead and goes back to the adventures guild to see what other work may need to be done
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  #207  
Old 07-22-2020
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Selma Boros shakes his bod, but in a sleepy way!
>But the Slime stays awake!

Pierre uses Snatch on the Slime!
>But he only comes away with slimy fingers!

Dracky attacks you back!
>Simple Boar takes 5 damage!

Slime uses smother!
>Simon Berry suffocates for 6 damage!

Summer Beats dances into the night!
>Success! Slime drifts off to sleep!

Pierre uses Sticky Fingers!
>Success! He comes away with a Worn Eye-patch!

Dracky attacky!
>Something Beeping takes 4 damage! (10/25 Hp)

The Slime is soundly sleeping.

What next?


Bilbo makes his way back to the adventurer's guild, confident in the knowledge he had reduced the slime population. Upon your return, Iggy winces at the sudden sound of the door being opened. You stride up to the notice board to look at the available quests.

Wanted: Adventurers to Help Find Lost Sheep
Seeking Adventurers to Retrieve Family Heirloom from Monster Den
Need Help Breaking Curse on my Grandson
Looking for Test Subjects Lab Assistants for New Spell
Apothecary Seeks Assistance in Retrieving Herbs from Haunted Forest

Other notes are pinned to the board, but they seem to be placed by confused villagers trying to post recipes or personal adds.

What will you do?
When was this added?
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  #208  
Old 07-22-2020
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I munch an herb, and then attempt to put the Dracky to sleep as well.
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  #209  
Old 07-22-2020
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Curses are totally in Blargh's wheelhouse, right? he'll go deal with that
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  #210  
Old 07-22-2020
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Smuggle Bug rubs an herb on his wounds and then eats it for good measure.
>Herb restores Hp! (25/25)

Pierre stabs at Dracky with his knife!
>Dracky takes 6 damage!

Slime wakes up!

Soapy Beard does his sleepiest dance!
>Dracky falls asleep!

Dracky is sound asleep!

Pierre stabs Dracky!
>8 damage!

Slime smothers Smiley Bread!
>7 damage!

Smasher Bro unsheathes his swordcane and slices Dracky!
>Dracky is slain!

Pierre belly flops and attempts to crush Slime!
>5 damage!

Slime oozes out from under Pierre and suffocates him!
>8 damage

Sonny Dee dances the sleep dance!
>Slime doesn't fall asleep!

This continues for several minutes. At the end of battle, the party is drenched in slime fluid and completely exhausted.

Party gains 90G and 100 XP!

Smokey Bark has advanced to level 2! (16/30 Hp, 8/20 Mp)
Pierre has advanced to level 2! (17/30 Hp, 15/15 Mp)


The battle has left you drained. What do?


Bernard snatches up the poster with the cursed grandson and goes to the address listed on the flier. At the residence, you are greeted by an old man who thanks your for looking into his problem. He leads you into a room where a young child of about 11 years stares blankly into space. Bertram peers into the child's eyes and the young boy's expression changes. He starts back at you with a placid expression of holiness and inner peace.

There doesn't appear to be anything wrong with the boy, you think to yourself. Willibard pushes past you and gives the boy a vacant stare. The boy's expression shifts once again to a look of confusion and senility.

"That's the issue, sir adventurer. The boy lost all sense of himself and only reflects the personality of the person in front of him," explains the grandfather. "He's been this way ever since the Demon Lord took over that there castle, yonder."

How will you solve this dilemma? Maybe there are some colleges in the church who could give you some advice?
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