This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout 'Save us!'... and Gon's Balls will whisper 'First... comes... rock!' Hah!  Made you stare at Naruto's Marshmallow!  Pushing the logo off-center to drive TheOcean insane.  
 
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  #1  
Old 03-10-2010
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Default Heroes and Villains TFG

1. No vulgarity or overtly perverted discussion, anywhere, in posts or results.

2. Discussion over rulings is allowed but shall be contained to two posts . You may ask the GM why a ruling was made a certain way, but don’t drag it out, forever. Once a decision is made stop arguing or wrath of the GM will be enforced.

3. Wrath of the GM, live players that get out of hand, and/or refuse to accept the ruling at hand will be killed instantly, ghosts that continue arguing will lose their vote.

4. Nobody is allowed to control another players’ actions or turn for them. If you have to be away for something important, mid-game, IRL, PM the GM to wave sleeper damage. PMing the GM only stops sleeper damage, it does NOT prevent other players from attacking/ killing you.

5. Sleeper damage, anyone inactive for 3 days or more without prior notification of the GM, will lose 10HP per day/ turn. Actions include, battling, and moving, if you do neither of these things, you will lose HP after three days.

6. Choose your affiliation when signing up or an affiliation will be chosen for you when all player slots have been taken. There is a cap of 20 players.

7. Players are allowed 1 power/ ability per round. Transformations that combine abilities or has multiple abilities are not allowed.

8. Summoner is an acceptable power, but one creature/ person/ thing may be summoned per turn and will disappear at the end of the turn it is summoned.

9. Ranged attacks: you may use ranged attacks on opponents only ONE room over. Player performing the attack will have to post a number between 1 and 10, RNG will be set up with two columns. If attacker’s number is the top most number of either column player will hit target with applicable damage minus 10HP. If attacker’s number is not in the top two spots, no damage taken to target. IF YOU USE A RANGED ATTACK YOU CANNOT MOVE FROM THE ROOM YOU ARE IN THE TURN THE RANGED ATTACK IS USED.

10. Equipment, you may only have ONE equipped item, be that weapon, armor or whatever. Only things excluded from equipment are capsules.

11. Players are NOT allowed to have the same power as anyone else. Chosen abilities are first request, first given.
~ if johnny has super strength, bob cannot have super strength, too.

12. players start with 100HP, damage is calculated as follows.
a. damage from normal punches, kicks, etc… range from 10 to 15HP
b. damage from equipment, I/e weapons, ranges from 15 to 25HP.
c. damage from abilities range from 20 to 40 HP
d. damage involving power capsule, using abilities. Ranges from 50 to 75 HP loss.
e. damage from ranged attacks 10 to 30HP, (Power capsule involvement, 40 to 65HP)

IF THERE IS MORE THAN ONE TARGET OF ATTACK MAX DAMAGE IS USED BUT SPREAD EVENLY AMONGST ALL WHO WERE ATTACKED.

I.E IF PLAYER A ATTACKS PLAYERS B, C, D, AND E WITH POWER CAPSULE, 18HP WOULD BE TAKEN FROM PLAYERS B, C, D, AND E.

13. Secret attacks may be PMed to the GM

14. Knocked out players vote to hurt 1 live player by 10HP

15. Once per turn GM give 2 items are given to players. Decided by RNG. Not necessarily every turn. Items are as follows.
~a. power capsule, increased power to abilities.
~b. healing capsule, heals 50HP
~c. Invincibility capsule, take no damage in turn.
~D. Life capsule, can only be given to a ghost, reanimates the ghost, only ONE given per round, can only be given when half the players are ghosts.

16. Items don't need to be used the same turn they are given.

17. You can use your items to help somebody else.

18. NO ITEM DEFAULT ACTIVATION.

19. Thou Shalt not steal items from dead players.

20. Turns last 24 hours with one day off per week depending on the GM’s schedule.

21. Everyone is allowed to play, however, if you ignore these guidelines or refuse to accept final decisions on rulings, you will be forced to sit out ONE round.

22. Sign ups: initial sign ups last 1 day or until we hit 20 players, whichever comes first. Once signups conclude, A description of abilities will be posted on first page along with player list. Game start will be 24 hours after signups have concluded and abilities have been posted. YOU ARE RESPONSIBLE TO LOOK AT THE ABILITY DISCRIPTION TO MAKE SURE IT’S ACURATE, ONCE GAME STARTS, ABILITIES MAY NOT BE CHANGED.


Additional note for GMs: all mystery drinks, which are obtained in the hospital, no longer affect powers but they cure of all status based injuries a players sustains per game. Basically the only slow killing around here is done by the ghosts. Turn end and results must be posted once a day, but not less than 24 hours apart, with one day off in a seven day period, only exceptions are for technological difficulties.



The setting is Undinai, Map seen below, all areas are underground, so if you fly, specify that you avoid ceilings or you will hit your head and hurt yourself.

L= Library
CC = Council Chambers
H = Hospital
Crypt = crypt
UD = Houses and undinai dwellings
P = Pantry i/e where food is stored
F = Forge where weapons are made
SB = shuttle bay where space vehicles are stored.
EC = execution chambers
C = Convent
D = Detention center or Prison

Last edited by GcarOatmealRaisinCookies; 08-28-2010 at 12:22 AM. Reason: change title
  #2  
Old 03-10-2010
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GM List,

Gcar90
BakuraChick
Ave *
MrsSallyBakura
Zairak, Possible

(* notes current GM)



Round 3, AVE GMS, Last man standing wins.

1. Sajeev50 - Hero; Wind Manipulation
2. gwtyler1985 - Hero; Superhuman(relative to infinite or near infinite athletic proportions)
3. Bakurachick - Villain; Mind Control
4. Fenrir502 - Villain; Acute Buggish Clownthropism
5. grimfang999 - Hero; Fate Manipulation
6. 0mnislash -Hero; Wyvernian monster hunter and tamer
7. Ninjasplaycardgames2 - Villain; Corpse Control
8. MrsSallyBakura - Villain; Gravitational control
9. Dalord -Hero; 100% Double Desert Eagle Accuracy
10. WeirdSmells -Villain; Vulnerable smoke hominid
11. biggles1 -Villain; Brimstone, earth/fire manipulation
12. Ishikawa Oshro -Hero; Ninja
13. Zairak -Hero; Utilitarian seed handling
14. Yamiangie- Villain; Molecular Manipulation

Last edited by GcarOatmealRaisinCookies; 05-24-2010 at 08:06 PM.
  #3  
Old 03-11-2010
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The map needs a key.

Anyway, is the next round being played with alignment or free-for-all?
  #4  
Old 03-11-2010
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fixed all
  #5  
Old 03-11-2010
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So.. can I sign up?

If so, I want electromagnetic manipulation, just like Static shock
  #6  
Old 03-11-2010
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I sign up, I guess.

Ground/earth manipulation (or metal if that's what the floors of the rooms are made of).
  #7  
Old 03-11-2010
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I need affiliations from both of you.
  #8  
Old 03-11-2010
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Quote:
Originally Posted by gcar90 View Post
I need affiliations from both of you.
Is it not free for all?
  #9  
Old 03-11-2010
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Quote:
Originally Posted by darkarcher View Post
Is it not free for all?
still need to know if you guys are heroes or villains.
just pick, it's part of the schtick
  #10  
Old 03-11-2010
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Hero, I guess.
  #11  
Old 03-11-2010
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thank you darchy.
  #12  
Old 03-11-2010
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I'll sign up as a hero.

I'll use wind manipulation. Power to control the winds and alter it.
  #13  
Old 03-11-2010
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Quote:
Originally Posted by sajeev50 View Post
I'll sign up as a hero.

I'll use wind manipulation. Power to control the winds and alter it.
Now we need fire, water, and heart to summon Captain Planet.
  #14  
Old 03-11-2010
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Quote:
Originally Posted by darkarcher View Post
Now we need fire, water, and heart to summon Captain Planet.
are you giving me ideas?
you know what happens when I get Ideas...
>_<
  #15  
Old 03-11-2010
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Quote:
Originally Posted by gcar90 View Post
are you giving me ideas?
you know what happens when I get Ideas...
>_<
You know it would be epic.

Although I don't know how sajeev would fancy being a British girl.
  #16  
Old 03-11-2010
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Quote:
Originally Posted by darkarcher View Post
You know it would be epic.

Although I don't know how sajeev would fancy being a British girl.
wasn't the wind girl eastern europe?
Linka and her accent was soviet union or that area
  #17  
Old 03-11-2010
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Quote:
Originally Posted by darkarcher View Post
You know it would be epic.

Although I don't know how sajeev would fancy being a British girl.
Years of practice bro. :V

*supports*
  #18  
Old 03-11-2010
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Quote:
Originally Posted by gcar90 View Post
wasn't the wind girl eastern europe?
Linka and her accent was soviet union or that area
Probably. My memory fails me.
  #19  
Old 03-11-2010
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my dumb self would probably allow it providing a power capsule was involved.
  #20  
Old 03-11-2010
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If it's FFA then I would suggest not allowing power combos.

That's just me though.
  #21  
Old 03-11-2010
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there have been alliances in FFAs in the past.
  #22  
Old 03-11-2010
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True, but I was never really fond of alliances.
  #23  
Old 03-11-2010
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a lone darkarcher, this will be an interesting round, and if I remember right, you won the first two Official rounds in a row.
  #24  
Old 03-11-2010
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if i can sign up, i'd like hole powers (spacial tear)
if i can have an item, i'd like a roll of steel edged cutting wire with a rock (or a knife if you'll let me get away with it) on the end
and if i have to be affiliated, i'd like to choose hero side (although i'd much rather be an anti hero. it fits me more... that would be sooooo cool!!XD)

Last edited by gwtyler1985; 03-11-2010 at 06:50 PM.
  #25  
Old 03-11-2010
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Wewt new thread!

I sign up. I'll be a Summoner from Final Fantasy, Villain. Lemme know if you want a list of Summons and their effects Gcar.
  #26  
Old 03-11-2010
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Quote:
Originally Posted by 0mnislash17 View Post
Wewt new thread!

I sign up. I'll be a Summoner from Final Fantasy, Villain. Lemme know if you want a list of Summons and their effects Gcar.
I have summoners covered, so when you summon just post a link to a wiki or whatever for the creature you summon that turn.
  #27  
Old 03-11-2010
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Quote:
Originally Posted by gcar90 View Post
I have summoners covered, so when you summon just post a link to a wiki or whatever for the creature you summon that turn.
Will do Gcar. Many thanks.
  #28  
Old 03-11-2010
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Scary how it's HS's fault that a lot of the first few rules are his fault... lol

I'll be a hero with zapping fingers, kinda like The Emperor. :V

I can also shoot zaps at something farther away.
  #29  
Old 03-11-2010
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Quote:
Originally Posted by MrsSallyBakura View Post
Scary how it's HS's fault that a lot of the first few rules are his fault... lol

I'll be a hero with zapping fingers, kinda like The Emperor. :V

I can also shoot zaps at something farther away.
clarifying: you are shooting lightening from your fingers?
  #30  
Old 03-11-2010
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Yeah.
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