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Looking Glass: TFG
Looking Glass: The Wonderland Forum game.
Idea: Players take on roles and powers based on the classic characters from Lewis Carol’s Alice in Wonderland and Through the Looking glass in order to find Alice or the Jabberwocky. Everyone, with the exception of Tweedle Dee and Tweedle Dum will be given the additional role of either the Jabberwocky or Alice, in addition to their regular role. Instead of hunting for Alice or the Jabberwocky, Tweedle Dee and Tweedle Dum will be hunting each other, and using their powers on alternating turns to do it. Some key notes, Just because you hold the additional role of Alice or the Jabberwocky, /does not/ mean you have to help any one team. Play, have fun, find unique and clever ways for you to amuse yourself in the game. If this goes well, this experiment /may/ be the new standard of the game. Will Highlight this experiment and place it on the first page for all to reference and study. Rules: 1. No vulgarity or sexual themes in posts, results, or roles. 2. In addition to their Official role, the GM may assign players the role of either Alice or the Jabberwocky. Note: The Queen of Hearts can have the role of Alice if the GM or RNG decides. 3. Alice and the Jabberwocky can not be played by the same player. 4. Tweedle-Dee and Tweedle-Dum can not be either Alice or the Jabberwocky. 5. All players vote each day to see if they can find Alice or the Jabberwocky. 6. The Game ends when either Tweedle Dee or Tweedle Dum are found. 7. Game shall be divided into turns. Depending on if the white rabbit is in play, turns can last more or less than 24 hours. 8. All roles are to remain hidden until the player has become a playing card. 9. Dead players do not become ghosts, they become playing cards. Playing cards lose all powers of the role they held before being voted out. Playing cards may still vote. 10. Successor rule: If Alice or the Jabberwocky are found before 1/3 of wonderland has become cards, Alice II and/or Jabberwocky II come into play. Note: 1/3 of wonderland has to have become playing card at least 1 turn prior to deactivate the successor rule. Successor do not happen if there are 10 or less players. Successors are RNG'd just like the start of the round, to keep The Tweedles, or the opposing character from being the sequel. Same but change Alice and the Jabberwocky to tweedle Dee or Tweedle Dum. 11. Recoil must last at least 48 hours between rounds. 12. Tweedle Dee and Tweedle Dum's investigations get mentioned in the summary. 13. Every round must have an Alice, A Jabberwocky, A Tweedle Dee, and a Tweedle Dum. 14. Crossover characters are allowed in wonderland, but please only TWO crossover characters at a time can be played per round. The only exception will be an Expansion, to be created at a later date. Chain of Events: Mid turn Caterpillar’s hint and riddle Mock Turtle's Hint and Riddle King's redirect of half the noncard votes. Queen’s redirect of Card votes White rabbit’s changing the length of the turn Duchess' giving of vote/baby March Hare Vote carpenter arrest Suicide King Card's note and vote stealing. Chain of events: results Wonderland town votes Tweedle-Dee and Tweedle-Dum’s investigations Cook's add a line Mad Hatter’s Role Shuffle walrus making someone a card Suicide King's turning self into card. Roles: Alice: Confused little girl that wandered into wonderland and is trying to find her way home, again. Can be any role except Tweedle-Dee, Tweedle-Dum, and the Jabberwocky. If the players find Alice she gets sucked into the mirror imprisoned forever. Jabberwocky: The sum of all fears born in the mind of Alice. Can be any role except Tweedle-Dee, Tweedle-Dum, and Alice. If the players find the Jabberwocky they destroy Alice’s fears allowing her to go home where she belongs. Tweedle Dee: the voice of reason and the Alice detective: every other turn, but not the same turn as Tweedle Dum, they can guess the identity of the Alice, if they are wrong, the player they guessed becomes a card. If they are correct, Alice 1.0 becomes a card, and Tweedle Dee becomes Alice 2.0. The GM at this point chooses a new Tweedle Dee, that is NOT Tweedle Dum and/or the Jabberwocky. Every other turn, but not the same turn as Tweedle Dum, you may pick one player, whom you think is your brother. If right, Game ends/successor is chosen. If wrong, player picked becomes a card. Tweedle Dum: The Other voice of reason the Jabberwocky detective: every other turn, but not the same turn as Tweedle Dee, they can guess the identity of the Jabby, if they are wrong, the player they guessed becomes a card. If they are correct, Jabberwocky 1.0 becomes a card, and Tweedle Dum becomes Jabby 2.0. The GM at this point chooses a new Tweedle Dee, that is NOT Tweedle Dee and/or the Alice. Every other turn, but not the same turn as Tweedle Dee, you may pick one player, whom you think is your brother. If right, Game ends/successor is chosen. If wrong, player picked becomes a card. King of Hearts: Nobody really dies in Wonderland, the King of Hearts secretly pardons everyone the queen orders beheaded. 3 times in a round the king can either post in thread or PM the GM that they would like to redirect Half the town’s votes to a player of his choice. Queen of Hearts: Off with your head. Once per round, the Queen of Hearts takes control of all the Votes of the People who are turned into cards, and redirects them to the NonCard Wonderland player of her choice. The White Rabbit: I’m late, I’m late for a very important date: Normal turns last 24 hours, however, the White Rabbit can PM the GM to either speed up or lengthen the turn by 2 hours. These changes can remain in place for the remainder of the round. The White Rabbit can speed up or lengthen the turns up to 3 times per round. The White Rabbit can only change the length of one turn at a time. When the White Rabbit changes the length of a turn the change is publicly announced, on thread. The Mad Hatter: clean cup, clean cup, everybody move down: Role Shuffle, once per round, the Mad Hatter can PM the GM to shuffle everyone’s roles. Basically, if you had a role before you may have a different one now. The Mad Hatter ability can only be used once per round, even if a new player gets the role because of the Role Shuffle. The Players Playing Tweedle-dee, and Tweedle-dum still retain their roles. Alice and the Jabberwocky only get their secondary roles shuffled. Playing cards do NOT get their roles shuffled. Caterpillar: Curiouser and Curiouser: Every other turn the caterpillar can get a hint as to one player that is NOT Alice. When the Caterpillar receives a hint they must send the GM back a riddle to be posted on thread regarding the hint they received. Because Hints are decided via RNG, the same hint may be given over and over. The Caterpiller's riddle is posted on thread, the Hint is sent via PM. The Caterpillar cannot be Alice. If the Caterpillar is in play, the Mock Turtle must be in play as well. Change Alice to Tweedle Dee and power is the same. The Mock Turtle: We called him Tortoise, because he taught us: Every other turn the Mock Turtle can get a hint as to one player that is NOT the Jabberwocky. When the Mock Turtle receives a hint they must send the GM back a riddle to be posted on thread regarding the hint they received. Because Hints are decided via RNG, the same hint may be given over and over. The Mock Turtle's riddle is posted on thread, the Hint is sent via PM. The Mock Turtle cannot be Jabberwocky. If the Mock Turtle is in play the Caterpillar must be in play, as well. Change Jabberwocky to Tweedle Dum and power is the same. Knave of Hearts The Knave of hearts he stole the Tarts: Identity Thief. Once per round, the Knave of Hearts can choose a person in the player list and turn them into a card and steal their role. The target is notified by PM and is not allowed to influence the game in any way. The target will be marked as a card and their role is kept hidden until the end of the game. The Walrus I am the Walrus, Goo goo G'Joob Every other turn, but NOT on the same turns the Carpenter detains someone, the Walrus can choose one player to turn into a card. The Carpenter They'd eaten every one Every other turn, but NOT the same turns the Walrus turns someone into a card, the Carpenter can detain one NON Card, by PMing the GM the name of one person that they wish to detain. The detained player cannot vote for the rest of the turn. If the Detained Player has already voted their vote does NOT get negated. If the Walrus is detained, the Walrus becomes a card. The Carpenter is NOT revealed when he uses his power. The White Queen: jam to-morrow and jam yesterday - but never jam to-day At anytime during the round, the White Queen can PM the GM with a the identity of one card they'd like to turn back into a role. This start off with a 50% success rate, that goes down by 10% for each successful revival. The Cheshire Cat: He grins like a Cheshire cat; said of any one who shows his teeth and gums in laughing. The Cheshire Cat grins and grins and votes and votes. If the Cheshire Cat dies by the wonderland vote, people that voted for him lose their powers and vote for 1 turn. The March Hare: Mad as a march Hare: The March Hare gives a fake vote for anyone they want on thread, while at the same time, sending a real vote to the GM via PM. Only the PM'd vote is counted from the March Hare. The Cook: MORE PEPPER!!! The cook can add pepper to each turn’s results, by adding one line. The Duchess: My Baby, my Baby: 3 times per round the Duchess can give her baby to another player for one turn. The Player that receives the Duchess' Baby, control the Duchess' vote, for that turn. Mr. Dodo: Let's have a caucus race, while we dry off. once per round, the Dodo PMs the GM with a STOP!! Caucus Race. when the dodo does this, all actions, votes, and/or whatever other powers used are negated, while everyone does a caucus race for the turn. The Flowers: wonderland townspeople: The flowers have no other powers except to vote each turn. Crossover Characters Crossover characters are roles that are user created and do NOT feature in the Alice in Wonderland books/movies/other media. Rusty Shackleford - Conspiracy Theorist - Every turn PMs the GM is a wild game related Conspiracy Theory to be posted on thread. Sample Conspiracy Theory: Aliens have secretly invaded wonderland, replacing Tweedle Dee and Tweedle Dum with Robots. Panty - Escort - Every turn Panty can PM the GM to seduce a player out of his/her vote. If the player seduced votes AGAINST who Panty wants him/her to vote for, he/she becomes a card. the person being seduced by Panty is notified through PM with out revealing PANTY's Identity. TwoFace -Coin Obsessed Killer - Once every other turn, Two Face PM's the GM with the name of a living player and the words either "odds" or "evens". The GM runs the RNG and if the number spit out matches TwoFace's prediction, the player named by TwoFace becomes a card. If the prediction is false, nothing happens. Stocking - Similar to Mafia's bootlegger, Every turn Stocking can PM the GM to get one player high on sweets and make them vote randomly. Suicide King and Suicide King Card- The Suicide King can choose to turn itself into a card at any point in the round. The GM randomly selects one person and reveals their role to you. (Alice or the Jabberwocky IS a possibility.) Without revealing anyone's screen name or Avatar in any way, you can write a hint in a riddle and the GM will PM it to Whomever you want or simply post it on thread. The riddle can be anything. Suicide King CANNOT be Alice or the Jabberwocky. If you turn yourself into a card, you get special Card powers. -every other turn you can double your voting power by taking control of another live player's vote, by announcing on thread and voting. (votes already cast do not get changed and SKC CANNOT "possess" another Card.)change Alice or the Jabberwocky to Tweedle Dee or Tweedle Dum, and power is the same. -Queen of Hearts Cannot control your vote if she activates her power More roles and characters to be added later as they are created. Last edited by GcarOatmealRaisinCookies; 07-21-2013 at 11:02 PM. |
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Group Links.
Main Group: http://forum.yugiohtheabridgedseries...hp?groupid=362 Admin/GM list: http://forum.yugiohtheabridgedseries...cussionid=2179 Hall of Records: http://forum.yugiohtheabridgedseries...cussionid=2229 HOF: http://forum.yugiohtheabridgedseries...cussionid=2180 HOS: http://forum.yugiohtheabridgedseries...cussionid=2181 Last edited by GcarOatmealRaisinCookies; 06-08-2012 at 11:50 AM. |
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GM List:
gcar90* * = current GM Blacklist MarikKuriboh Bender the Robot(dumbass alt acct of MarikKuriboh) Player List 1. Animex 2. Zsil 3. Ebil 4. Chaosvincent 5. YamiConner 6. Grimfang 7. Ninjas 8. TheOcean 9. Bakura136/Cloud 10. ITR Last edited by GcarOatmealRaisinCookies; 07-19-2013 at 04:50 AM. |
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(reserve post)
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(reserve Post)
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#6
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reserved post
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#7
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Reserved Postage
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#8
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Test run,
I will be the first GM, there is a group for people to ask to be GM/Admin/whatever Sign ups are a gogo. PlayerList: 1.TheOcean 2. EbilKittyPrincess28 3. Animex75 4. WeirdSmells 5. Ninjasplaycardagmes2 6. Theninjaslayer29 7. Fat1Fared 8. grimfang999 9. 0mnislash17 10. ChaosVincent1 11. Bakurachick 12. Feball3001 Last edited by GcarOatmealRaisinCookies; 05-16-2012 at 04:53 AM. |
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sign up. :3
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#11
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DN and Mafia aren't going on right now so why the hell not?
sign up |
#12
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oooh, i gotta play this one, i sign up
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#13
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YAYZ, MORE PEOPLES.
I think the game can run on a minimum of 10-12 players, with everyone having a chance to play the roles already created. |
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Oh god I just thought of the most hilarious role for me
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If you want to create roles and what not, feel free to go for it in the group.
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#16
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No I mean of the existing roles
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#17
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Note, I changed the Duchess' role a little bit, because I thought of something better to do with it.
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#18
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I sign up
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Sign er done
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#20
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I sign up
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#21
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looks fun
I sign up |
#22
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Might as well, sign up
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#23
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Let's go for gold, sign up!
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#24
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I'm going to let sign ups go on for an extra day.
we have 9 players, essentially, the game can run on 10 if we exclude some of the simpler roles, if we get 12 players, we can test out all the roles already made. |
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I also not sure about the chain of events.
this'll give me an extra day to think of what I want to do with the order. |
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I sign up
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#27
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i ll play
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#28
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YAYZ, WE HAVE A WILD CHICK IN THE GAME!!!
<3 |
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I sign up :)
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#30
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YAYZ, we have our dozen to play all the official roles in play.
I'll leave sign ups open for a little while longer. This is the first round of a brand new game, I expect a few bumps in the process. During the round, if anyone has any major issues or confusion, could you please either PM me with questions, or jot down some notes to bring up during recoil. I'm going to note in the rules that Recoil should last at a minimum of 48 hours. |
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