#61
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Alright, so I've had quite a few games under my belt since the last time I posted an actual complaint on here. Unfortunately for this post, most of them were great and I'm playing them again. Unfortunately for me personally, there's a notable exception in terms of endings: The first two parts of the Penny Arcade Adventures series. Not that the games weren't fun to play and the cinematics weren't fun to watch, but the endings are what I'm kind of upset with, specifically the transition to and execution of the boss fights.
In the first game, for example, the final boss is some large cthuloid mime beast that you attack via whichever parts you can reach. This isn't much of a spoiler, however, since you know it's coming for most of the game. There's no buildup toward the end and it's a cut and dry march into the big bad's castle after a puzzle and a standard fight. Boring, right? The second game turns this around for a bit. From the start of the first game, you realize that the boss for this game is going to be a giant fruit f**king robot. There's a whole lot of build up on how the hell you're going to fight a giant fruit f**king robot. You get to the top of a giant piece of fruit to confront the giant fruit f**king robot. And you can't beat him. What does beat him, and this is definitely a spoiler, is an equally giant robot piloted out of nowhere by a minor character controlled by the player who has to use attacks in a perfect sequence or lose the fight and restart from the last opportunity to save. Are you confused? So was I. Not that it isn't funny to watch, but it was also so surreal that I may as well have been watching a Terry Gilliam movie. |
#62
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I Agree that Final Fantasy 8 did in fact have the one of the Most WTF endings of all time...Maybe that is why they made the game again with different endings...
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