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Heroes and Villains TFG(round 3, Turn 23)
http://www.youtube.com/watch?v=CmAQ5YVpdRQ
http://www.youtube.com/watch?v=Jk4B4_SwFDg TEAM ROUND: FIRST TEAM TO COMPLETELY DECIMATE THE OTHER WINS. 1. Players choose whether they are a hero or a Villian at start. They may choose one super power. 2. Use your powers to defeat other players 3. Players may not choose the same super power. ~if johnny has super strength, Bob can't have super strength, too. 4. Players start with 100HP, when Players lose their HP they are knocked out. 5. Knocked out players can vote to hurt active one active player by 10HP, majority vote. 6. Secret attacks can be PMed to GM. 7. Once per turn GM give 2 items are given to players. Decided by dice roll. Not necesarily every turn, too. ~a. power capsule, increased power to abilities. ~b. healing capsule, heals 50HP ~c. Invincibility capsule, take no damage in turn. ~D. Life capsule, can only be given to a ghost, reanimates the ghost, only ONE given per round, can only be given when there are TEN or more ghosts. 8. Items don't need to be used the same turn they are given. 9. You can use your items to help somebody else. 10. NO ITEM DEFAULT ACTIVATION. 11. Thou Shalt not steal items from dead players. 12. Sleeper Damage, if you do ABSOLUTELY NOTING for three or more turns straight WITHOUT prior notification, you will take 10HP in damage til you either DO SOMETHING or die. I understand, IRL sometimes throws a monkey wrench in the works, but If you let me know, through PM or whatever, Sleeper Damage will be waved. 13. NOBODY may CONTROL any other players’ actions regardless. player list ( * = Permy ) 1. *FanMan* Hero Superpower: Transforms into the Yin and Yang, personifications of those aspects of his personality. (Yin: Able to, through contact with his hands, cause them to sleep. From their dreams he is able to mentally attack them, any pain they receive from their reflects upon their physical health. He is open to attacks from others during this procedure, and vulnerable to all attacks before. The waiting period between putting the same people to sleep will be 2 turns. Yang: Able to create reflector shields and force fields, but can only use the reflector shield or force field, not both in the same turn. The reflector shield only works on energy-based attacks and when it returns the the energy attack, it returns it at 1/4 of it's strength. The reflected attack has as much of the possibility of being countered. Force field is be able to protect her from attacks, but not entirely from power pill-enhanced attacks. They are only spherically shaped.) Arsenal: Telescoping metal bo staff. 2. *MrsSallyBakura* Villain Superpower: Super-speedster, Temporally-misaligned Clairvoyance. (Fast enough to break the sound barrier, but is limited to 2 miles each turn. Can see events of the past or future, but can only do so every 2 turns due to mental anguish.) Arsenal: Hand-held Circular Saw. 3. *DarkPhoenix* Hero Superpower: Disuprapotentia Mimicry Arsenal: Bag o'Bleach hentai 4. *WeirdSmells* Villain Metahuman Species: Lycan-Nosferatu Hybrid (Inhuman traits: supernatural strength, flight, agility, and hot, dank breath. Power Pill Temporary-Uber Mode: The New Moon, causes a boost to solely strength) Arsenal: none 5. ShiningRadiance Villain Superpower: Magical Weapons Master/Magical-weaponeer (Is able to make use of the materials from the Forge to forge any of the listed weapons, but any weapons of his wielded by others vaporize; Weapons can be used as their normal counterparts are used traditionally or for their magical effects, but not for both effects.) Potential Arsenal: One-handed sword- the area it hits is reacts as if struck by an explosion from the direction that it was hit; Two-handed sword- when used, makes any armor and/or weapons, that it touches, regardless of strength, vanish.; Dual-Blade- thermal energy absorption and redirection; Axe- alters the direction of gravity temporarily (one turn) for a foe, when struck, to the direction from where they were hit; Chakrams- their trajectory is mentally controlled by their maker; Yo-yo- has diamond-based monomolecular wire, virtually unbreakable, for a string; Bow & Arrows- when target's hit, they have the possibility of gaining a random status effect: Love (causes foe to become infatuated with SR, thus disabling them for just that turn from the point they are hit[10% chance]), Stun (Their action for the next turn is nulled[10% chance]), Death Count (does 20 damage per turn to them until they're healed from the hospital's mystery fluids or Health Capsule, or dead[5%]); Scythe- creates a sudden powerful current. It can be small, not it's power, enough to slash people, or broad enough to carry objects of a certain mass and weight into your victim; Gauntlets- Chi/Qi energy emission; Dagger- from its use can form 2D or 3D constructs by slashing their shape. 6. rikkuswolf Hero Superpower: The seemingly magical ability to have people who say his name suddenly appeared tied up in his rope; is constantly levitating six inches above ground (with knees bent); those entangled in his rope also levitate six inches. Sack that contains a pocket-dimension filled with: spider-like devices that graft temporarily onto a person's throat and stimulate the vocal chords in such a way, that the person says his name (they fall off after his name is said); endless rope. 7. Fenrir502 Hero Superpower: Invisibility (While invisible, can avoid attacks easily. Becomes visible when attacking. [50% chance of being hit by wild attacks while invisible, 10% chance of being hit by attacks that target him and/or specific location]) Arsenal: none 8. Trebay57 Villain Metahuman Species: Koopa Rex (supernatural strength, fire breath, spiky shell capable of use as a stabbing weapon, and weight is great enough to shake a room. Power Pill Temporary-Uber Mode: Goomba/Koopa Combo-Team-up). Arsenal: none. 9. bakurachick Villain Superpower: Projective-telepath/Mind-manipulation (Able to place thoughts in a person's brain. E.G.: Control movement by placing thoughts of movement into the motor cortex; Place thoughts in a person's subconscious to subtly create hypnosis-like suggestions; Plant false memories; Change how a person interprets their sight, illusion-casting.) Arsenal: 10. AsteriskRocks Villain Superpower: Limited Resurrection Ability (Can resurrect when shot by bullets from his own gun. Enchanted bullets fired at himself allows him to resurrect with specific secondary superpowers). Arsenal: A gun whose magazine regenerates enchanted bullets (but when others are shot by said bullets they react as if they bullets are normal) and a bag filled with [insert of item] In A Can (tm), which are apertures to Hammerspace. 11. Ishikawa Oshro Hero Superpower: Lumokinesis Arsenal: none. 12. Clank4Prez Hero Superpower: Zoomorphing (ability to turn into any Earth fauna he has knowledge of and still retain intellect, memories, and the ability to speak, but cannot turn into a different human. Automatically changes back into a human after each turn ends. Cannot turn into other Homo Sapiens.) Arsenal: none. 13. yamiangie Hero Superpower: The ability to convert the potential energy of non-organic matter into kinetic energy through physical contact. (The conversion process, referred to as charging, often results in a violent and powerful explosion.) Arsenal: Deck of cards and a telescopic metal bo staff. 14. Fat1Fared Villain Superpower: Optic-based Laser-emission (Eyes contain inter-dimensional apertures, releasing powerful electromagnetic radiation from that dimension into our own in the form of beams.) Arsenal: none 15. 0mnislash17 Hero Superpower: The ability to choose almost any job title from Final Fantasy: Tactics, and almost all the skills and abilities inherent with it. Arsenal: Any weapon that comes with chosen FFT job. 16. Hyperecchi Hero Superpower: Darkforce Dimension/Shadowlands Matter Summoning/Limited Manipulation(the matter takes on the shape of a mass of tentacles that are capable of Darkforce/Shadow energy blasts and acid spray) and Interdimensional teleportation (via shadows that the tentacles are currently residing in to other shadows within visual range). Arsenal: none. 17. eternity Hero Superpower: Grecian Element Mimicry/Emission (Can turn either of his hands into any of 4 elements from Grecian mythos, as in earth, wind, fire, and water. Also can emit from either hand any of those elements while imitating it). Arsenal: Lance. 18. grandia yuki Villain Superpower: Limited Magical Skills (Can sense if a GM-given item that is in the possession of any people around him and, due to lack of people skills and anger management issues, attacks them in a barrage when they use that item. Teleports to the item-user's location if they are too far away). Arsenal: Battle Axe. 19. darkarcher Villain Superpower: The Karate Kid (Master of every documented form of martial arts to have been developed up to the 31st Century who has arrived into the present. He possesses the ability to sense the weakest spot in an object and his skill in hand-to-hand combat is seemingly superhuman, allowing him to simulate super-strength blows. He can severely damage extremely hard and strong materials — metals, stone, etc. — with a single blow. Is also skilled with melee weapons, though he dislikes using them and rarely needs to use them.) Arsenal: none. 20. Zairak Villain Superpower: Viral Generation/Projection (Can create a virus with a designed purpose and effect, and then infect a designated person). Arsenal: none. GM list gcar90 Seraphim GM BlackList (these people will never GM this game) AsteriskRocks ShiningRadiance Quote:
Round 1: DarkArcher Winning the game as a Villain, Blaydrix Last hero standing and for triple kill Round 2: the illuminati. the secret alliance of Ave, Sally, Sajeev, EGU, Blaydrix, and Darkarcher. Round 3: Fenrir and Fanman dying forever locked in battle, ending the game in a tie. Darkarcher winning two rounds in a row. Round 4: ShiningRadiance: Winning the round to become the ultimate female warrior. Fat1Fared: Stamina, Masturbating for several days straight and not getting tired. Round 5: Rikku: for demonstrating the PROPER use of a power capsule. TitanAura: Winrar and for writing the last battle for me. Round 6: nothing, the whole damn round failed. Hall of Shame Round 1: eternity Round 2: AAAAAAAh signing up, doing absolutely nothing and dancing herself to death. Round 3: AsteriskRocks ordering an attack on an alliance member. round 6: round 6 Map CC = council chambers F = factory/ forge C = convent H = Hospital UD = houses and dwellings P = pantry and food crypt = crypt SB = shuttlebay EC = execution chambers L = Library D= detention center/ prison Last edited by GcarOatmealRaisinCookies; 10-28-2009 at 08:55 PM. |
#2
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ok i'll play
i'll be a villian with necromancy powers |
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I'll be a hero who has the ability to throw rocks at people.
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#4
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Of course as you know, I'll be playing again.
I'll be a hero with full control over electricity, including the ability to turn myself into electricity. |
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Quote:
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#6
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Thanks,
of course the rock conjuring ability is limited to material availability. Also, this game was tested in my blog, in reference to blog test, there will be Blog of Fame and Blog of Shame.. |
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I sign up again! Hero!
With power of water manipulation this time! :D |
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LOL,
Pyro in flood |
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I'll try this out and I'll try an experimental power I just made up, Temperture control!
And for my allignment, Villian because others are heros. |
#10
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can i sign up?
i want to be a heros :P i want the power to turn into a fire demon (with wings mind you edit: and a sword!) something like this: |
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2 villians
2 heros so far it's even <img src='/images/emoticons/smiley1.png'> nevermind patato signed up 3heros 2 villians |
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the blog test ran with 6 players.
an even number is a good thing so as not to unbalance the sides. I'm expecting a good portion of the players from to join the forum game. we already have 2/3 of them here. |
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it ran with six players we have 5 so one more?
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4 heroes
2 villians. NEEDS MOAR SIGN UPS KTHX! |
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I'll let signups continue for 1 day,
and we have 6 players. It's not really based on a set number, like 15-16players. It just requires evens. |
#16
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sorry i missed blaydrix
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#17
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Better?
are players more visible now? |
#18
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well i wasn't looking at the list i just counted posts of differant people guess i should've looked at the list though...
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BLOG OF FAME, F*CK YEAH!!
For my power: Weather manipulation. I'll be a villain, this time. |
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I think a better Blog of Shame would be when Eternity wasted his turn when he could have used his capsules to save himself, and I ended up killing him. :P
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Hero
Zanpakuto: Zangetsu YES, I do want the ability to release my bankai when necessary |
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wha?
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Wiggles gets triple shame, Trolling Blog, Wasted turn, Trying to use powers while dead.
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That's not really a "power" as much as a set of abilities.
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If this is a nomination, I second it. If not, I nominate it.
Oh, and for you people who don't know, sajeev and eternity were on the same team when this happened. This makes it twice as fail. Both you and eternity deserve to be up there in the Blog of shame for that little spectacle. |
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Is there really a difference?
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#28
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It's not like I tried to kill him. <img src='/images/emoticons/smiley5.png'>
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That makes it even more fail.
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#30
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True.
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