This city is afraid of me. I have seen its true face. The streets are extended gutters and the gutters are full of blood and when the drains finally scab over, all the vermin will drown. The accumulated filth of all their sex and murder will foam up about their waists and all the whores and politicians will look up and shout 'Save us!'... and Gon's Balls will whisper 'First... comes... rock!' Hah!  Made you stare at Naruto's Marshmallow!  Pushing the logo off-center to drive TheOcean insane.  
 
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Old 10-22-2009
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MrsSallyBakura MrsSallyBakura is offline
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Default Death Note: TFG

Death Note: The Forum Game
Murder has never been so much fun.

How to play

 
DN:TFG is a forum game that is divided into turns which usually last around 24 hours. Before each round, players will sign up and be added to the player list. Once sign-ups have ended, the GM (Game Master) will choose the Shinigami and Watari from the list of players and announce them on the game thread (the method for choosing these players is up to the GM, but they are encouraged to select leaders who have experience with the game and are willing to lead).

The Shinigami and Watari will then choose Kira and L, respectively, from the remaining list of players, and send their selections to the GM via PM (private message). The GM will notify these people to see if they are willing to take on those roles. If not, then the Shinigami or Watari must make another selection and the process is repeated. If the Shinigami and Watari choose the same player, then they will be asked to choose again. If either Kira or L is not selected within a reasonable amount of time, then the GM may randomly assign a person this role at their own discretion and must inform the Shinigami or Watari, respectively, of their choice.

Every turn, each player may cast one vote against any living player (including themselves) on the list of players except for the Shinigami. The person with the most votes at the end of the turn will die (if there is a tie, then the GM chooses randomly among those with the most votes). These votes must be publicly posted on the game thread. The GM is responsible for tallying the votes themselves, and votes cannot be changed once cast. In addition to voting, all players may use their roles during the turn, which will be discussed later. The game ends when Kira or L dies, unless the successor rule activates.


The Successor Rule

 
If Kira or L dies before less than 1/3 of the players (rounded up) have died, then they choose a successor out of anyone who is still alive (other than Watari/Shinigami). The number of dead players is taken before the results of the turn in which Kira/L dies. This new person gains Kira/L's abilities for the remainder of the round. The successor maintains any role that they may have had previously. If L/Kira chooses the current Kira/L, respectively, as their successor, then that person dies and both Kira and L are asked to choose a different person. This only counts as a succession for the character that originally died. Once one side gets a successor, then the other side will get a successor regardless of the number of deaths.

If you are chosen as the successor then you are required to help the respective team that chose you. Helping the other team may result in being blacklisted.

The official names of the successors are as follows:
Kira -> Misa -> Mikami
L -> Near -> Mello


The Results

 
Every turn, the GM will write up the results for that turn. The results should include the following aspects.

--A scenario-based story of the occurrences of that turn (optional but encouraged)
--A summary of the turn
--An up-to-date player list with publicly-revealed roles
--Statistics detailing how many players are needed for Force Interrogation and succession, among other things (optional)
--A list of roles/powers that cannot be used for the next turn


Chain of events

 
Mid-turn
The following actions occur during the middle of the turn, and are not revoked if they have occurred before a possession, before the Police Chief makes an arrest, or before the Priest or Shinigami negate a possession:

--Suicidal Maniac note
--Doctor's healing
--Either of the Police Chief's powers
--Watari's Arrest
--Shinigami's Super Vote
--Any of the Priest's powers
--Lawyer's "Right to a Lawyer" power
--Detective's investigation
--Impersonator's impersonation (and any of the aforementioned powers if they are impersonated)
--Hacker's PM revealing

Note that these roles do not have a priority over each other, and occur in the order that they are received by the GM during the turn.


 
Turn Results
Every turn, the results are determined by the chain of events. These actions have priority from top to bottom, so if any action is made unnecessary by something higher on the list, then it is negated. These actions are all revealed in the results, as well as the results of those actions, unless they are negated.

Doctor Operation
Maniac Suicide
Town Kill-
-[Shinigami Sacrifice]
-[Reporter Voice of Kira]
-[Prosecutor Redirect]
-[Lawyer Protection]
-[Protector Protection]
Kira Kill
L Accusation
Murder Attempt
Assassination
Hacker's PM deleting
Mini-Mob Injury
Watari's Injury
Force Interrogation
-[Reporter Reduction]

Last edited by darkarcher; 12-14-2010 at 07:51 PM.
  #2  
Old 10-22-2009
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MrsSallyBakura MrsSallyBakura is offline
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THE ROLES

Shinigami - the god of death
 
1. The Shinigami is announced before the beginning of each round.

2. The Shinigami is responsible for choosing Kira at the beginning of each round.

3. If Kira does not select a kill, then the Shinigami must choose who dies instead. The GM may choose to say that the Shinigami sent in the kill if they wish.

4. The Shinigami cannot be possessed.

5. Super Vote: Any turn that Kira is alive, the Shinigami may use his super vote to control the votes of all of the dead players. The Shinigami must publicly announce that he is using this power and the target of his vote in the thread. The GM will then announce how many votes it counts for. The super vote prevents possession in the turn that it is activated. It also negates any active possessions unless the person being possessed has a role that activates mid-turn that has already been used. This power cannot be used if Watari's super vote has already been announced. The Prosecutor cannot interfere with the votes involved in the super vote. Following the super vote, the Shinigami cannot vote for the remainder of the round.

6. Sacrifice: Any turn in which a Kira successor is alive, the Shinigami may use his sacrifice (by messaging the GM) to negate the vote for the turn and kill a single person of his choice. The Shinigami is considered dead for the remainder of the round, but cannot possess or be revived by the Doctor.


Kira - the mass-murderer
 
1. Every turn, Kira must message the GM with a choice of who to kill. He may also choose a means of death if he wishes. If he does not select a means of death, then the GM may create an appropriate death of their choosing. If neither Kira nor the Shinigami submits a kill, then the GM randomly selects a person to die that turn (with Kira being a possible target) to be the Kira kill.

2. Kira is placed in the triads with the townies at the beginning of the round, and may force interrogate. He will be shown as a townie if revealed by any source other than death, force interrogation, the Detective, or the Suicidal Maniac.

3. If Kira dies and is revived by the Doctor, he is considered a townie.


Watari - liaison of justice
 
1. Watari is revealed before the beginning of the round.

2. Watari is responsible for choosing L at the beginning of each round.

3. During a turn, Watari may message the GM the name of one player he wishes to injure for that turn. This power has a 70% chance of working and is usable whether or not L is in play. It can be used twice per round.

4. Arrest and Interrogation: Once per round during any turn before L dies, Watari may arrest one player for that turn. The arrest is publicly announced in the thread. Watari may also choose to force interrogate this player while they are arrested, but is not required to do so. This interrogation takes place of any interrogation made by the townies, and follows the same rules regarding who is revealed.

5. The Other Super Vote: Any turn in which an L successor is alive, Watari may take control of the votes of all living players. Votes already cast during the turn may not be redirected. Watari must announce this power in the thread along with his vote. This power cannot be used if the Shinigami's super vote has already been announced. The prosecutor cannot redirect any votes affected by this power. Once Watari has used this power, he may not vote or use any of his powers for the rest of the round.

6. Watari cannot be killed by the town vote. Ghosts possessing Watari can only use his injury power.

7. If L gives prior notice to an absence, or is away from the forum for at least 24 hours, then Watari may assume L's accusation ability. However, when L returns then he may override or cancel Watari's accusation for that turn and Watari cannot accuse any more unless the conditions mentioned are met once more.


L - the world-famous investigator
 
1. Every turn, L can choose to message the GM with a choice of who to accuse but is not required to do so. He may also choose a means of death if he wishes. If he does not select a means of death, then the GM may create an appropriate death of their choosing. If he accuses someone other than Kira, then the GM messages the Shinigami and Kira, telling them the name of an unrevealed player who is not L.

2. L is placed in the triads with the townies at the beginning of the round, and may force interrogate. He will be shown as a townie if revealed by any source other than death, the Detective, or the Suicidal Maniac.

3. If L dies and is revived by the Doctor, he is considered a townie.


Police Chief - just who exactly is in charge here?
 
1. Arrests: During the turn, the Police Chief may either post on the game thread or message the GM the names of up to three players to arrest for that turn. The GM will then announce these names (not the roles) on the thread. Arrested players cannot vote or use their roles during that turn (votes already made are negated). The Shinigami cannot be arrested, and arresting Kira or L only removes their townie abilities (they may still make kills). After making arrests, the Police Chief must wait a turn before he can arrest anyone again.

2. Interrogation: During the turn, the Police Chief may message the GM the name of one person they wish to interrogate. The GM will then message back the role of that person (Kira, L, and Childhood Bullies are shown as townies), and the Police Chief must wait a turn before interrogating anyone else.


Detective - the CIA agent
 
1. During the turn, the Detective may message the GM the name of a player and whether they think the player is Kira or L (not both). The GM then messages back whether the Detective is right or wrong.

2. If he is right, then during the next round the Detective will become the Shinigami (if he discovered L) or Watari (if he discovered Kira) if he wants.

3. If he is wrong, then the Detective must wait a turn before using his power again.


Suicidal Maniac - in a town full of murderers, who wouldn't?
 
1. During the turn, the Suicidal Maniac may message the GM to kill himself. He may provide a means of death, or the GM may choose an appropriate one for him if one is not provided.

2. At the beginning of the turn following his suicide, the GM will message the Suicidal Maniac the name and role of one person who has not yet been publicly revealed (this includes all townies). Kira, L, and all special townie roles are possibilities.

3. The Suicidal Maniac may then choose to message the GM a suicide note attempting to reveal the information that they have learned. However, they may not directly mention the person's username, avatar, or profile picture. This note will be posted by the GM during the turn that they receive it. The Suicidal Maniac is encouraged to not reveal the information that they learn except through the suicide note. Even if the Suicidal Maniac dies while possessed or otherwise controlled, the original holder of this role writes the suicide note.

4. Suicidal Ghost: If the Suicidal Maniac dies by suicide, then he has the following special abilities as a ghost:
--He can possess multiple times per round, but must wait a turn between possessions.
--He is not affected by the Shinigami's super vote.


Protector - your friendly neighborhood savior
 
1. During the turn, the Protector may message the GM the name of one person that they wish to protect from the town vote for that turn. If that person is not voted out, then nothing happens. If they would have been voted out, then the Protector's role is revealed and the vote is canceled, and the Protector must wait a turn before using his power again. The Protector may not use his power on himself.

2. After the Protector has used his power three times, his chances of protecting drop to 25%.


Murderer - they wouldn't live very long anyway, right?
 
1. At the beginning of the round, the Murderer is placed in the triads with the townies, but is not considered a townie.

2. During the turn, the Murderer may message the GM the name of one person that they wish to attack.

3.A. The Murderer has the following chances when attacking a player:
--25% chance of killing the person
--50% chance of injuring the person
--20% chance of failing (nothing happens)
--5% chance of getting caught, which results in the Murderer's death

3.B. If the Murderer attacks an injured player, he has the following chances instead:
--35% chance of killing the person
--60% chance of failing (nothing happens)
--5% chance of getting caught, which results in the Murderer's death

4. If the Murderer kills two people in the same round, then he can become immune to the Kira kill by attacking the people that the Shinigami instructs him to.

5. Once he has either killed or injured someone, the Murderer will be killed by a Police Chief interrogation. If the Murderer is interrogated before then, the Police Chief will learn his role but nothing else will happen.


Lawyer - OBJECTION!
 
1. Defense Attorney: During the turn, the Lawyer may message the GM the name of a person they wish to defend for that turn. If that person is not voted out, then nothing happens. If that person would have been voted out, then the Lawyer has the following chances:
--50% chance of saving the person
--45% chance of failing (the person dies)
--5% chance of failing in which the Lawyer also dies

2. If the Prosecutor activates their power during the turn, then the Lawyer is informed of this and has the option of countering the Prosecutor. If the Lawyer does this, then he has the following chances:
--75% chance of countering the Prosecutor and saving the person being voted for
--15% chance of failing
--10% chance of failing in which the Lawyer also dies

3. The Lawyer cannot attempt to save himself. Any time that the Lawyer uses one of the two powers mentioned above to save a person from dying, he gains their role and vote for the next turn (if their role is inactive, then the Lawyer only gains the vote), and the Lawyer must wait a turn before using his power again. If the Lawyer fails to save someone 3 times, then he dies automatically at the end of the turn.

4. Right to a Lawyer: Any time that the Police Chief arrests players, the Lawyer may message the GM the name of one of those players to prevent them from being arrested for that turn. The GM will publicly announce this on the thread. The Lawyer himself cannot be arrested.

5. The Lawyer is announced any time he uses his powers.


Doctor - because “mad scientist” doesn’t sound very professional
 
1. Healing: Any turn that someone is injured, the Doctor may message the GM and attempt to heal that person with a 60% chance of success. The GM notifies the Doctor immediately on whether he is successful or not. If he succeeds, then the Doctor gains the role and vote of the person he healed for the remainder of the turn. If he fails, then the injured person remains injured for another turn and the Doctor cannot attempt to heal that person again until that person has been uninjured.

2. Revival: During the turn, the Doctor may message the GM the name of a dead player that he wishes to revive, with a 10% chance of success. This chance increases to 25% if the target died the previous turn. If he succeeds, then the Doctor becomes immune to the town vote for the remainder of the round. The Doctor cannot attempt to revive the same person twice in the same round.

3. The Doctor can only use one of the aforementioned powers each turn, and his role is revealed whenever either of his powers activates.


Prosecutor - guilty as charged
 
1. During the turn, the Prosecutor may message the GM to attempt to redirect a number of votes from the person with the majority vote to any other player. The Lawyer is immediately notified by the GM (via private message) of the Prosecutor’s use of his power regardless of whether or not the Prosecutor was successful. This redirect is not otherwise announced until the end of the turn.

2. For every vote the Prosecutor attempts to redirect, his chances of success drop 10% (90% chance of redirecting 1 vote, 80% for 2 votes, etc). If the Prosecutor attempts to redirect the vote to the Lawyer, then his chance of success will always be 10%. Once the Lawyer dies, the Prosecutor’s chances of success cannot fall below 33%, even if 7 or more votes are redirected.

3. Watari (if he specifies a target to protect) and the Protector cannot save the Prosecutor’s target if he succeeds, and the Prosecutor cannot interfere with votes being used in the Shinigami’s super vote.

4. If the Prosecutor succeeds or is stopped by the Lawyer, then he must wait a turn before using his power again.

Last edited by MrsSallyBakura; 10-20-2010 at 08:32 PM.
  #3  
Old 10-22-2009
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THE ROLES (cont):

Priest
 
1. Blessing: Every turn, the Priest may either post on the game thread or message the GM the names of up to two players to bless for that turn. The GM will announce the names on the thread if the Priest sends them via message. If the selected player is a ghost, then they cannot possess for that turn. If the selected player is still alive, then they cannot be possessed for that turn. To prevent a ghost from possessing, the Priest must bless that ghost before they can call possession. The Priest cannot bless the same player two turns in a row.

2. Exorcism: At any time during the round, the Priest may announce (in the game thread) the name of a ghost to completely remove their ability to possess for the remainder of the round. This power can be used on ghosts who have already possessed as well to cancel possession, but if the ghost has already made an action as their role then the action itself is not revoked. The Suicidal Ghost cannot be exorcised, and ghosts possessing the Priest cannot use this power. This power may only be used twice, and can be used both times in the same turn if the Priest so chooses.

3. Warding: Whenever the Shinigami activates their super vote, the Priest may message the GM and attempt to prevent it for that turn with a 10% chance of success.

4. Any time the Priest activates any of his powers, his role is publicly announced in the game thread by the GM.


Impersonator
 
1. During the turn, the Impersonator may message the GM the name of any living player in order to copy that player’s role for that turn. The Impersonator does not control the person's role or vote, and is not dependent on that role's usability during that turn. The role (not the name of the person) that was impersonated is revealed at the end of each turn, and each player may only be impersonated once per round. For all impersonated roles except townies, the Impersonator must wait a turn before using his power again. Watari and the Shinigami cannot be impersonated, and impersonating Kira, L, or a special townie role is the same as impersonating a townie.

2. If the person who is being impersonated dies during the turn, then the Impersonator also dies.

3. The restrictions on the impersonations are as follows:
--Townie: The Impersonator can force interrogate and does not have to wait a turn before Impersonating again.
--Police Chief: Only one of the PC’s powers may be used, and the Impersonator cannot impersonate for the remainder of the round.
--Detective: No changes.
--Murderer: The Impersonator dies if he is interrogated by the Police Chief.
--Protector: The chance of success is reduced to 75%.
--Suicidal Maniac: The Impersonator becomes a normal ghost if he commits suicide.
--Lawyer: The Impersonator does not control the role or vote of any player he saves.
--Prosecutor: The Impersonator cannot control votes already being controlled by the Prosecutor.
--Doctor: The Impersonator cannot become immune to the town vote, and he cannot control the role or vote of any player he heals.
--Priest: The Impersonator may only used the Priest’s Blessing power.
--Hacker: The Impersonator may use one of the Hacker's powers.
--Reporter: The Impersonator may use the primary power but not the Voice of Kira.
--Kidnapper: The Impersonator may kidnap one living player and provide a ransom note, but the hostage will be released at the end of the turn.


Hacker
 
1. Every turn, the Hacker can PM the GM and ask to see one official PM that was sent in by any of the roled players to the GM that turn. The GM will then forward the PM to the Hacker without revealing the name of the person who sent in the message. The PM revealed is random. This power is activated mid-turn.

2. Every other turn, the Hacker may choose to delete one official PM sent to the GM sent in by any of the roled players (including kills sent in by the Shinigami). This deletion takes place at the end of the turn that the Hacker activates this power. The PM deleted is random and not revealed to the Hacker. However, it is announced in the results that the Hacker deleted a PM. PMs that have already been given a result are not available for deletion. If Kira or the Shinigami's kill is deleted, then the results act as if no kill had been submitted by that person.


Reporter
 
1. 3 times a round, the reporter can PM the GM to try and lower the required amount of FIs needed for it to work that turn. The reporter can remove up to half the required amount for the FI for that turn. For every FI the Reporter attempts to remove, his/her chance of success drops 10% (ie 90% chance of lowering the count by 1, 80% for 2, etc).
-When you use this power, it is revealed at turn end.
-You are revealed after you use this power at turn end.
-Once you use this power for the 3rd time, you are killed.

2. Voice of Kira: This power can only be used three times per round and not on consecutive turns. Kira activates this power by PMing the GM with the name of a person he/she wishes the town to kill (Kira must also know who you are). The GM will PM you this name. You can choose to accept Kira's orders by PMing the GM back in the same turn, and then trying to persuade the town to kill this person next turn. If this person has the majority of the town votes by turn end, Kira will receive the name of someone who is not L and you will become protected from the Kira kill. This applies even if the person voted out is saved. This power does not work for the successors or the Shinigami.


Kidnapper
 
1. The Kidnapper is hidden in the triads, but is not considered a townie.

2. Once per round, the Kidnapper may kidnap one player and hold him/her for ransom except for the Shinigami, Watari, and the Police Chief. This is announced midturn as, "The Kidnapper has kidnapped *username*." The hostage cannot vote or use his/her power while s/he is kidnapped. Any actions for that turn sent before the kidnapping don't count. The Kidnapper may not kidnap someone who is arrested and vice versa.

3. The GM posts the Kidnapper's ransom note on his behalf. The ransom note must briefly detail a demand which is reasonable (i.e. no asking for Kira/L's identities), which is a judgment that the GM should make. If the demand is met or the Kidnapper is killed, the hostage is freed, otherwise the hostage is held for 3 turns, including the turn s/he was kidnapped, and then killed or released, depending on which the Kidnapper chooses; if the Kidnapper does not make the choice, then the hostage dies. The Kidnapper is allowed to change the demand each turn.

4. The Police Chief can interrogate (and then kill) the Kidnapper only after he has taken a hostage.

5. On the second turn of the hostage's kidnapping, the hostage can attempt to break free by PMing the GM. This has a 20% success rate. The hostage may attempt to break free for more than one turn.

6. If Kira/L or their successors are kidnapped, they still may use their Kira/L powers.


GENERAL ROLES

Townies - we the sheeple...
 
1. Townies (a.k.a. townspeople) are the basic units of the game. Whereas there is only 1 of every other role in the game, there are multiple townies.

2. Triads: Townies begin the game on their own. However, if three townies (or other triad-able roles) message the GM then they can form a triad. Townies trying to form a triad must all request the same triad members.
--Mini-mob: During any given turn, if three people from a triad message the GM, they may choose to injure one living player for the next turn. If they choose different people to be injured, then the GM randomly selects one of the chosen people to be attacked. Only the first triad to send in 3 PMs may injure somebody. The Murderer and any dead townies may also take part in this power.

3. Force Interrogation: All townies have the ability to force interrogate by messaging the GM a name of their choice. The GM then randomly chooses one of the submitted names as the target. The number required for successful force interrogation is half the number of living townies. If it is successful, then the target’s name and role are revealed at the end of the turn (L and Childhood Bullies are revealed as townies).


Special Townies - Can I really be the hero, dood?
Special townies are specific players who act as townies but also have other powers. They still have all of the townie powers listed above. No player may have more than one special townie power. Kira and L cannot be special townies.

Childhood Bullies
 
At the beginning of the round, the GM will assign 1/3 (rounded down) of all persons in the triads to be Childhood Bullies. If a Childhood Bully is killed by Kira, then the GM will message L and Watari the name of one unrevealed person who is not Kira.


Assassin
 
One townie is randomly assigned at the beginning of the round to be the Assassin. Once during the round, the Assassin may message the GM the name of one person to kill that turn. If the Police Chief interrogates the Assassin after he has used his power, then the Assassin is killed.


Special Conditions

Ghosts
 
1. All players become ghosts once they die. Ghosts may still vote, but any other abilities that they had while alive are nullified (except for the Suicidal Ghost and the mini-mob). They cannot be killed again, arrested, or injured.

2. Each ghost may possess once per round by publicly announcing their possession on the game thread. The GM will announce both the name and role of the person who was possessed, and the ghost gains both the role and vote of the person that they possessed. If the Shinigami uses his super vote, then all ghosts may possess another time. Possession can also be reset if the ghost is revived by the Doctor and killed again. Ghosts are responsible for knowing if the person they are possessing can use their power that turn or not. Possessions cannot be taken back once the name and role of the person have been announced.

3. Only two ghosts may possess each turn, and possession is on a priority basis.

4. If the ghost gains any knowledge from using the powers of a living player, that player also gains that knowledge (Detective, Police Chief, Suicidal Maniac, etc).

5. If Kira, L, or the Childhood Bullies are possessed, they are revealed as townies.

6. If the Suicidal Maniac dies by suicide, then he has special abilities as a ghost. These are mentioned in the Suicidal Maniac’s section.


Injured
 
Injured players may not use their role or vote during the turn that they are injured. Their role or vote cannot be used by any means (possession, Lawyer, etc.) except the Doctor. However, the Impersonator may still copy their role. A person cannot be injured two turns in a row unless the injury is prolonged by the Doctor.


Revived
 
Players who have been killed and brought back to life by the Doctor have their roles returned to how they were at the beginning of the round. Kira and L (and any successors) become townies if they are revived.


Arrested
 
A player who is arrested by the Police Chief may not vote or use their roles by any means for that turn unless the Lawyer happens to free them.

Last edited by darkarcher; 12-14-2010 at 08:18 PM.
  #4  
Old 10-22-2009
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MrsSallyBakura MrsSallyBakura is offline
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Gender: Female
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Hall of Fame

Players who do exceptionally well in a round will enter the Hall of Fame for that round. They may keep the description that they have been given, or choose to insert a quote of their own instead.

For the full Hall of Fame, go here.
For Zairak's Hall of Records, go here.
For Player Profiles, go here.

 
Round 25: Tie
BeforeBirthday and AsterGray (Duo Detectives): Guessed Kira and L on the first turn.

darkarcher (Silencer): As the murderer, killed for 3 turns in a row.

Fat1Fared (Background Mastermind): Generally epic'd the round with the help of an anonymous cohort.

===

Round 26: Near win
grimfang999 (Town's Favorite Cop): Evaded the Shinigami Supervote by the town rebelling against the death god and voting for easygoinguchiha instead. Too bad Kira killed him instead.

darkarcher (Just like the real Near): Killed both Kira and Misa and risked killing every turn to hide himself better.

darkarcher/kudos/Ishikawa Oshro triad (There's a first time for everything): The first (and only triad) to successfully use the Mini-Mob power that the townies now have.

===

Round 27: Kira win
kudos/Weirdsmells/killshot triad (Triad of champions): Injured someone every turn (except for the last one) with the mini-mob ability.

grimfang999 (Sued for malpractice): Despite using his role every turn, not only did he fail to revive anyone as the doctor, he also ended up injuring the people he tried to heal.

MrsSallyBakura (Beaten and bruised): After being injured by the mini-mob, she was injured twice more in a row by the doctor and impersonator trying to heal her, effectively keeping her from doing anything for the rest of the game.

===

Round 28: Kira win
kudos (Lying criminal): Used her hacker powers to send false PMs and cause confusion, showing that a role is only as good as you make it.

killshot (You can't kill what you can't see): A very well-hidden Kira.

===

Round 29: Kira win
DarkPhoenix/Insane (An00bis): Shinigami/Kira pair who won their first game as those roles.

Fat1Fared (Reported his own funeral): Used all of the Reporter’s powers and revived himself halfway through the round after predicting he would do so.

Xanadu (Right to Legal Counsel): Released somebody every time that the Police Officer made an arrest.

===

Round 30: Tie

killshot (I would have gotten away with it too, if it weren't for you meddling townies): Once again a great Kira, and this time he almost won with a mostly inactive Shinigami.

animeX75 (He may be Shakespeare, but I'm an Otaku): First his suicide note caused lots of chaos. Then he used the Hacker's powers to delete Kira’s Kill on L, despite being on Kira Team.

MariksSexKitten and Insane (When it comes to Cops and Robbers, it goes beyond good and evil): Epic Murderer vs. Police Chief fight to help finish round in style.

geminigirl, AsterGray, FanMan, and easygoinguchiha (Power to the People - Fight The Power!): During the very last turn, together they used force interrogation to bring Kira down, even though most of them lost their lives for the cause. Truly proved that FI is mightier than the notebook.


===

Good Advice:

 
None of the advice below is required to use in order to play the game properly. These are simply guidelines and recommendations for people who may not know what they are doing.

Kira Team
-The main Kira Team strategy is to be powerful and to make strong attacks.
-You don't need to be that organized. It is better for you to only trust a few key players.
-Try to keep an eye on L-Squad's plans, and try not to get caught up in them.
-Kira, unlike L, must kill every turn. However, don't just kill townies because among the townies are the Childhood Bullies.
-Play naturally. Don't make yourself a target.

L Squad
-The main L-Squad strategy is to be organized. Plan ahead. You will need lots of allies and you will want to get roles on your side so that L isn't forced to kill too soon and too often.
-L, use your killing power wisely and sparingly, if possible.
-Like Kira, play naturally and don't make yourself a target.

BOTH TEAMS
-Be careful with who you trust. Even if you've worked with them before, or if they're your friends, that doesn't mean that they should be trusted.
-Kira, L, Shinigami, and Watari: Never tell anyone else who Kira and L are under any circumstances. Period. There are NO exceptions to this rule, so don't try to come up with any.
-Those on Kira Team should use the Shinigami to talk to Kira, and L-Squad should use Watari to talk to L. Don't ask for the identities of Kira and L; the leaders won't tell you. Asking only weakens the leaders’ trust in you.
-Shinigami, you have the super vote. Try to use it.
-Watari, don't just use your vote-stopping power to save L. Be creative with it.
-Shinigami and Watari: Never give up on your team. The game isn't over until it's over. Fortune may be on your side in the final turn.
-Shinigami and Watari: Pick a Kira/L who will be subordinate to you. A wild Kira/L can break the game. Make sure that you give Kira/L clear orders.

Everyone
-Make sure that you don't just vote for whoever the first person voted for. Vote with your mind. It helps to make sure that it is OK with your team leader to vote for a particular person.
-Work as a team, talk to one another, scheme, confuse your foes and don't let the other side control you. Don't be mindless puppets.
-Even if you're dead, keep playing and try to help your team out. Ghosts are handy.
-Remember how people acted in previous rounds. Try to find personality patterns, writing patterns, activity patterns and skill levels.
-Backstabbing is generally frowned upon. Sometimes there's a difference between being a spy and being a traitor. Don't be a traitor.
-If you are new, place yourself in either Kira Team or L-Squad. Do as you leader asks; if you have a disagreement, talk about it with your leader.
-Try to learn from other players and their styles, even if you're experienced.
-Don't ask to trade information 2-5 turns into the game. Try to get info trading done as soon as possible.

Townies
-We all groan when we find out we're townies, yet townies are the strongest members of this game, as long as they use their minds.
-Make yourself a target and confuse the other team.
-L-Squad needs a lot of support, so if you decide to join L-Squad, force interrogate.
-In regard to the mini-mob, ALWAYS send in someone to injure. It is recommended that you get together with your triad and figure out someone to injure together, but it's perfectly fine to fly solo on it as well. Remember that dead townies can also injure.

Ghosts
-Normal ghosts, you only get one possession, so possess wisely. Go for a role that is known and important. Use your double vote to keep the bandwagons rolling.
-Suicidal Maniac, you don't need to use your power right away; the GM can only tell you a role of someone who is still alive. With that in mind, don't wait too long to kill yourself, because if you die by other causes, you won't get your special ghost powers.

Roles
-Protector, don't just protect randomly, because you may protect someone you don't want to. Same goes for the Lawyer and the Prosecutor regarding their powers.
-Police Chief, use your interrogation. It can make finding roles a lot easier. Only arrest people who might be working against your team; arresting randomly might hurt you.
-Assassin, you only get one kill, so don't use it right away. However, don't wait for someone to possess you and take it away from you.
-Murderer, tell only the leader of your team who you are if possible, otherwise you might become the ghosts' best friend. Kill every turn if you can.
-Detective, plan ahead of time who you want to investigate so that you can do it at the beginning of the turn before a ghost can possess you.
-Priest, be around at the beginning of each turn. This is the ghosts' best opportunity to possess, so for the most part, if you aren't around for that, then there isn't much for you to do.
-Impersonator, make good use of the power you impersonated. Choose carefully when to impersonate what, because you can only impersonate each role once.
-Hacker, Use your powers as often as you can. The more often you use them, the more likely your powers are going to be useful. Also, try to time your PMs based on what roles are activated that turn. It's better to send your initial PM later in the turn than earlier, usually.


===

The Blacklist

 
The Blacklist is the jail for Death Note: The Forum Game. When you are on this list, you can neither play nor GM for a certain amount of time (this usually only lasts one round, depending on the offense).

There are certain actions that you can make during a round of Death Note: The Forum Game that can get you blacklisted for at least one round, including (BUT NOT LIMITED TO):

-*Purposefully revealing yourself as Kira/L/Misa/Near/Mikami/Mello to the other team

-*Purposefully revealing Kira/L/Misa/Near/Mikami/Mello while you are Shinigami/Watari

-Controlling the other teams' choice for Kira/L/Misa/Near/Mikami/Mello

-Committing suicide as Kira/L/Successor/Murderer/Assassin for non-strategic purposes

-Doing something against the will of your respective sides that will make them angry or upset

-Flaming/harassing other players

-Taking advantage of new users and misleading them as to how the rules or game works

-Flaming/harassing the GM. If you have a concern towards a person's GMing, be polite, and don't start a riot in the thread. PMing is recommended.

-Taking advantage of the GM's mistakes

-Repeatedly spamming the game thread after you are asked to stop

Keep in mind that the game leaders and the GM can blacklist you for offenses not listed here as long as they are blacklisting you with fair judgment. Most people don’t get blacklisted; this only exists in case someone deliberately breaks the rules.

If you are committing these offenses repeatedly and constantly driving the other players mad, then you may be permanently blacklisted, either from certain roles or from the entire game. This has never happened before; don’t be the first. :)

* = Blacklisted for at least one round without question or debate


The Blacklist:
Nobody yet

Last edited by darkarcher; 11-08-2010 at 04:24 PM.
  #5  
Old 10-22-2009
MrsSallyBakura's Avatar
MrsSallyBakura MrsSallyBakura is offline
Deputy Executive Assistant Moderator; Chimera Ant Queen; SallylamiGami; Leasee
 
Gender: Female
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Posts: 30,540
Default

 
GM rotation:
yamiangie
MrsSallyBakura
Sub-GM
darkarcher
Fat1Fared


Sub-GM Rotation:
bakurachick
Kipper
rikkuswolf
berober04


Player List:
grimfang999
berober04 - Watari
EZE
bakurachick
AsterGray
Fat1Fared - Shinigami
leonhart321 - Kira
biggles1
Spoofs3 - L
yamiangie - Police Chief
ChaosVincent1
greenthunder17
Fenrir502
0mnislash17
Jotenks
darkarcher
Mystical
animex75 - Townie
Gamemaster300
TheOcean
GsLucky
kudos - Assassin
AllisonWalker
Random Fanatic

Last edited by MrsSallyBakura; 12-28-2010 at 01:29 PM.
  #6  
Old 10-22-2009
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animex75 animex75 is offline
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gotta love the new thread smell, eh bc?
  #7  
Old 10-22-2009
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OverMind OverMind is offline
 
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Well now, you can't have a round without me, can you?

(Yes, actually you can, but I am to DN:TFG what beer is to co-ed parties).
  #8  
Old 10-22-2009
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darkarcher darkarcher is offline
BANNEDARCHER!
 
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Here's what was changed for the rules.

Quote:
== Post 1 ==

--Formatting changes to the Successor Rule. No rule change.
--Syntax corrections in the Shinigami. No rule change.
--Clarification added regarding Kira kills every turn. Addition of unspoken rule added to the official rules.
--Clause added to L's rules to distinguish from the addition to Kira's rules. No rule change.
--Syntax of Police Chief changed to remove redundancy. No rule change.
--Added a clause to the Detective to explain something obvious that wasn't in there already. No rule change.
--Removed a clause from Murderer rules concerning injury, as a separate section will be made concerning special conditions. No rule change.


== Post 2 ==

--Syntax changed in Lawyer's rules to not use the 2nd person. No rule change.
--Clause added to the Priest rules to place restriction on Exorcism power. Was in the original concept but was accidentally neglected in the writing of the role.
--Slight wording change in the Priest role regarding the effects of Warding. No rule change.
--Clause added to the Impersonator rules for the sake of clarity about the connection between the impersonator and his target.
--Another clause added to Impersonator rules that was meant to be there in the first place regarding how often he may use his powers.
--"Mini-mob" power added as a sub-section of the Townie's triad rules.
--New section created for Special Townies.
--New section created for special conditions. Includes ghosts, injured, revived, and arrested.
Also, the Hacker was added.
  #9  
Old 10-22-2009
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bakurachick bakurachick is offline
Has been noticed
 
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Quote:
Originally Posted by animex75 View Post
gotta love the new thread smell, eh bc?
yep. :)

and last post til signups
  #10  
Old 10-22-2009
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berober04 berober04 is offline
 
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yay, can't wait now
  #11  
Old 10-22-2009
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Kipper Kipper is offline
 
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New Thread :O!
  #12  
Old 10-22-2009
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DarkPhoenix DarkPhoenix is offline
Destroyer of TV Tropes, Liberator of the Masses
 
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New thread is new XD

posting on the first page is fun.

DN:TFG FTW
  #13  
Old 10-22-2009
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HolyShadow HolyShadow is offline
 
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Blurb: Anon, do you have a moment to talk about Jesus?
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I AM THE SON OF A SHEPHERD
  #14  
Old 10-22-2009
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WeirdSmells WeirdSmells is offline
winrar
 
Gender: Hideyoshi
Location: Tucson, Arizona, where dreams catch on fire
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Fist page huh...inB4 I sign up!
  #15  
Old 10-22-2009
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AsteriskRocks AsteriskRocks is offline
 
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I'll sign up...around 9.
  #16  
Old 10-22-2009
RenaRyuuguThePyscho RenaRyuuguThePyscho is offline
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yaaa
  #17  
Old 10-22-2009
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HolyShadow HolyShadow is offline
 
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...

Quote:
Mayor: Now that it's harem week, I want you inside of me, babe.
Ghost: Can do, sexy.

*cue music*
Totally cannon. Yami was the ghost and I was Watari. We had an awesome time with that strap-o-- I mean possession.
  #18  
Old 10-22-2009
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OverMind OverMind is offline
 
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Quote:
Originally Posted by LiteBrite View Post
...

Totally cannon. Yami was the ghost and I was Watari. We had an awesome time with that strap-o-- I mean possession.
Not too bad, kido. Not too bad.
  #19  
Old 10-22-2009
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yamiangie yamiangie is offline
 
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Serves me right for dealing with the pervert.
  #20  
Old 10-22-2009
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Eia Eia is offline
 
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Must get post on first page for future historical reference.

(Class got out early.)
  #21  
Old 10-22-2009
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MrsSallyBakura MrsSallyBakura is offline
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SIGN-UPS START NOW.

No limit in players.

Sign-ups end at 11:59 PM EST on Saturday, October 24th.
  #22  
Old 10-22-2009
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AsteriskRocks AsteriskRocks is offline
 
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I SIGN UP
  #23  
Old 10-22-2009
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berober04 berober04 is offline
 
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signup
  #24  
Old 10-22-2009
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Zairak Zairak is offline
 
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I sign up.
  #25  
Old 10-22-2009
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sign up
  #26  
Old 10-22-2009
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animex75 animex75 is offline
Definitely Kim Jong Un; The Cryptkeeper
 
Gender: MEN ARE PIGS
Location: Potentially North Korea; definitely a crypt
Blurb: PSN: animex75b Switch: SW-5941-0272-2331
Posts: 84,214,683,263.72
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i sign up
  #27  
Old 10-22-2009
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HolyShadow HolyShadow is offline
 
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Location: The Holy Land
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Posts: 12,263
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Quote:
User: I sign up on the virgin thread.
Thread: Oh yeah babe. Sign up in me all night long.
GM: I'll record the whole thing for... future use.

*Cue music*
(I sign up)
  #28  
Old 10-22-2009
Seagull Dien Seagull Dien is offline
 
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I sign up
  #29  
Old 10-22-2009
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Eia Eia is offline
 
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I sign up.

I guess Asterisk won the sign-up virginity of this thread.
  #30  
Old 10-22-2009
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killshot killshot is offline
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I sign up.
Closed Thread


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